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Unleashing Creativity and Cooperation: A Qualitative Case Study on Designing Digital Breakouts for Social Education Degrees

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Listed:
  • Paula Rodríguez-Rivera

    (Psychosocioeducational Analysis and Intervention, University of Vigo, 32004 Ourense, Spain)

  • Ana Manzano-León

    (Department of Psychology, University of Almería, 04120 Almería, Spain)

  • María Dolores Dapía Conde

    (Psychosocioeducational Analysis and Intervention, University of Vigo, 32004 Ourense, Spain)

  • José M. Rodríguez-Ferrer

    (Facultad de Ciencias de la Salud, Universidad Isabel I, 09003 Burgos, Spain)

Abstract

This article examines the implementation of a cooperative training workshop for Spanish undergraduate social educators. The workshop aimed to explore the integration of escape rooms and breakouts in teaching, specifically addressing cyberbullying as a curricular topic. A total of 40 students participated in designing and qualitatively evaluating the training workshop. The findings highlight the workshop’s effectiveness in enhancing social education students’ training, preparing them for future professional careers, and enhancing their learning, teamwork, and proficiency in utilising ICT programs and resources. The study underscores the significance of incorporating these innovative approaches to improve student motivation, interest, and overall skill development.

Suggested Citation

  • Paula Rodríguez-Rivera & Ana Manzano-León & María Dolores Dapía Conde & José M. Rodríguez-Ferrer, 2023. "Unleashing Creativity and Cooperation: A Qualitative Case Study on Designing Digital Breakouts for Social Education Degrees," Societies, MDPI, vol. 13(9), pages 1-11, September.
  • Handle: RePEc:gam:jsoctx:v:13:y:2023:i:9:p:203-:d:1231660
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    References listed on IDEAS

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    1. Ana Manzano-León & José M. Rodríguez-Ferrer & José Manuel Aguilar-Parra & Ana María Martínez Martínez & Antonio Luque de la Rosa & Darío Salguero García & Juan Miguel Fernández Campoy, 2021. "Escape Rooms as a Learning Strategy for Special Education Master’s Degree Students," IJERPH, MDPI, vol. 18(14), pages 1-13, July.
    2. Tania Ouariachi & Chih-Yen Li & Wim J. L. Elving, 2020. "Gamification Approaches for Education and Engagement on Pro-Environmental Behaviors: Searching for Best Practices," Sustainability, MDPI, vol. 12(11), pages 1-14, June.
    3. José M. Rodríguez-Ferrer & Ana Manzano-León & José M. Aguilar-Parra, 2023. "Game-Based Learning and Service-Learning to Teach Inclusive Education in Higher Education," IJERPH, MDPI, vol. 20(4), pages 1-9, February.
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