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Users’ Perceptions of Key Blockchain Features in Games

Author

Listed:
  • Iikka Paajala

    (Faculty of Information Technology and Electrical Engineering, University of Oulu, Pentti Kaiteran katu 1, 90570 Oulu, Finland)

  • Jesse Nyyssölä

    (Faculty of Information Technology and Electrical Engineering, University of Oulu, Pentti Kaiteran katu 1, 90570 Oulu, Finland)

  • Juho Mattila

    (Faculty of Information Technology and Electrical Engineering, University of Oulu, Pentti Kaiteran katu 1, 90570 Oulu, Finland
    Ikune Labs, Loukkutie 11 A1, 90540 Oulu, Finland)

  • Pasi Karppinen

    (Faculty of Information Technology and Electrical Engineering, University of Oulu, Pentti Kaiteran katu 1, 90570 Oulu, Finland)

Abstract

The blockchain is an emerging technology that has the potential to revolutionize the gaming industry among a wide range of different business fields. So far, only a few studies have been conducted about blockchain gaming. This study introduces a mobile game utilizing blockchain asset tokens and smart contracts. It was developed for research purposes and used to demonstrate blockchain-based games using semi-structured interviews. This study follows the exploratory research paradigm, which aims to map research of little-known areas. This study focuses on how participants perceived blockchain attributes such as trust, transparency, and user-generated content and how this affected engagement and their willingness to play the game again. Based on our evaluation, generating blockchain assets positively impacted player retention. According to the results, providing genuine asset ownership through the blockchain contributes to environmental engagement and self-engagement, as well as player retention. Another positive blockchain feature discovered from the interview data is user-generated content implementation into games.

Suggested Citation

  • Iikka Paajala & Jesse Nyyssölä & Juho Mattila & Pasi Karppinen, 2022. "Users’ Perceptions of Key Blockchain Features in Games," Future Internet, MDPI, vol. 14(11), pages 1-16, November.
  • Handle: RePEc:gam:jftint:v:14:y:2022:i:11:p:321-:d:963362
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    References listed on IDEAS

    as
    1. Huaiqing Wang & Kun Chen & Dongming Xu, 2016. "A maturity model for blockchain adoption," Financial Innovation, Springer;Southwestern University of Finance and Economics, vol. 2(1), pages 1-5, December.
    2. Jesse Yli-Huumo & Deokyoon Ko & Sujin Choi & Sooyong Park & Kari Smolander, 2016. "Where Is Current Research on Blockchain Technology?—A Systematic Review," PLOS ONE, Public Library of Science, vol. 11(10), pages 1-27, October.
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