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Virtual Reality as a Tool for Public Consultations in Spatial Planning and Management

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  • Agnieszka Szczepańska

    (Department of Socio-Economic Geography, Institute of Spatial Management and Geography, Faculty of Geoengineering, University of Warmia and Mazury in Olsztyn, 10-724 Olsztyn, Poland)

  • Rafał Kaźmierczak

    (Department of Spatial Analysis and Real Estate Market, Institute of Spatial Management and Geography, Faculty of Geoengineering, University of Warmia and Mazury in Olsztyn, 10-724 Olsztyn, Poland)

  • Monika Myszkowska

    (Scientific Circle of Spatial Management, Institute of Spatial Management and Geography, Faculty of Geoengineering, University of Warmia and Mazury in Olsztyn, 10-724 Olsztyn, Poland)

Abstract

Planning and management of urban space that involves the local community the process is key to optimal management of the surroundings, in line with social needs. Social isolation imposed because of the COVID-19 pandemic considerably reduces the possibility of conducting public consultations. This study hypothesized that such consultations can be carried out using new visualisation technologies in the virtual reality (VR) area. Owing to the development of new technologies, innovative services can be created which make it easier for recipients to absorb new content. To this end, the ArchitektVR application was developed, which uses enhanced reality for public consultations concerning planned land development. 3D visualisation with VR enables the presentation of various aspects of area development in a clear form, understandable to an average user with no specialist qualifications. It facilitates the presentation and creation of multiple variants/scenarios for the future shape of the area. The research assumptions were tested for a disused area of a water body. According to preliminary tests, the use of virtual reality could provide a new form of communication between decision-makers and citizens. Effective and easy-to-understand visualisations might provide encouragement to participate in local matters and enable citizens to make better decisions. 3D visualisation enabled concerned individuals to assess the potential development of a selected area fragment without an in-person visit, either in the field or to an office. This is of particular importance in relation to the COVID-19 pandemic and sanitary restrictions.

Suggested Citation

  • Agnieszka Szczepańska & Rafał Kaźmierczak & Monika Myszkowska, 2021. "Virtual Reality as a Tool for Public Consultations in Spatial Planning and Management," Energies, MDPI, vol. 14(19), pages 1-19, September.
  • Handle: RePEc:gam:jeners:v:14:y:2021:i:19:p:6046-:d:641011
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    References listed on IDEAS

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    1. Cristina Ampatzidou & Katharina Gugerell & Teodora Constantinescu & Oswald Devisch & Martina Jauschneg & Martin Berger, 2018. "All Work and No Play? Facilitating Serious Games and Gamified Applications in Participatory Urban Planning and Governance," Urban Planning, Cogitatio Press, vol. 3(1), pages 34-46.
    2. Elmira Jamei & Michael Mortimer & Mehdi Seyedmahmoudian & Ben Horan & Alex Stojcevski, 2017. "Investigating the Role of Virtual Reality in Planning for Sustainable Smart Cities," Sustainability, MDPI, vol. 9(11), pages 1-16, November.
    3. Cisek-Lachowicz, Marta & Kichewko, Karolina, 2018. "Dialog obywatelski w praktyce," Studia z Polityki Publicznej / Public Policy Studies, Warsaw School of Economics, vol. 5(2), pages 1-14, April.
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    Cited by:

    1. Agnieszka Szczepańska & Rafał Kaźmierczak & Monika Myszkowska, 2023. "Smart City Solutions from a Societal Perspective—A Case Study," IJERPH, MDPI, vol. 20(6), pages 1-27, March.
    2. Mirosława Witkowska-Dabrowska & Natalia Świdyńska & Agnieszka Napiórkowska-Baryła, 2021. "Attitudes of Communities in Rural Areas towards the Development of Wind Energy," Energies, MDPI, vol. 14(23), pages 1-24, December.

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