Happiness Is ‘Being Yourself’: Psychological Safety and Fun in Hybrid Work
Author
Abstract
Suggested Citation
Download full text from publisher
References listed on IDEAS
- Patrick Cohendet & Laurent Simon, 2007. "Playing across the playground : paradoxes of knowledge creation in the videogame firm," Post-Print hal-00279260, HAL.
Most related items
These are the items that most often cite the same works as this one and are cited by the same works as this one.- Arman Avadikyan & Gilles Lambert & Christophe Lerch, 2016. "A Multi-Level Perspective on Ambidexterity: The Case of a Synchrotron Research Facility," Working Papers of BETA 2016-44, Bureau d'Economie Théorique et Appliquée, UDS, Strasbourg.
- Carolina Rojas-Córdova & Amanda J. Williamson & Julio A. Pertuze & Gustavo Calvo, 2023. "Why one strategy does not fit all: a systematic review on exploration–exploitation in different organizational archetypes," Review of Managerial Science, Springer, vol. 17(7), pages 2251-2295, October.
- Panourgias, Nikiforos S. & Nandhakumar, Joe & Scarbrough, Harry, 2014. "Entanglements of creative agency and digital technology: A sociomaterial study of computer game development," Technological Forecasting and Social Change, Elsevier, vol. 83(C), pages 111-126.
- Thierry Burger-Helmchen & Patrick Llerena, 2008. "A case study of a creative start-up: governance, communities and knowledge management," Journal of Innovation Economics, De Boeck Université, vol. 0(2), pages 125-146.
- Elisa Salvador & Pierre-Jean Benghozi, 2023. "The evolving place of the Cultural and Creative industries in the public policy orientation: [La place des industries créatives et culturelles dans les politiques publiques]," Post-Print hal-04386344, HAL.
- Achy, Lahcen, 2025. "Repenser la Gestion des Connaissances à l’ère de l’IA Limites cognitives, tensions éthiques et enjeux organisationnels [Rethinking Knowledge Management in the AI Era: Cognitive Boundaries, Ethical Frictions, and Organizational Challenges]," MPRA Paper 125311, University Library of Munich, Germany.
- Sandra Dubouloz & Anne Berthinier-Poncet & Luciana Castro Gonçalves & Emilie Ruiz & Catherine Thevenard-Puthod, 2021. "Innovation communities: from their characterization to the questioning of their boundaries [Comunidades de innovación: desde su caracterización hasta el cuestionamiento de sus fronteras]," Post-Print hal-02891869, HAL.
- Elena Casprini & Tommaso Pucci & Gino Vitale & Lorenzo Zanni, 2020. "From Individual Consumption to Venture Development: the Role of Domain Passion in the Videogame Industry," Journal of the Knowledge Economy, Springer;Portland International Center for Management of Engineering and Technology (PICMET), vol. 11(4), pages 1470-1488, December.
- Guy Parmentier & Thomas Paris & Romain Gandia, 2021. "Paradox, Articulation, and Issues in the Transition from Creativity to Innovation," Post-Print hal-04817223, HAL.
- Thierry Gateau & Laurent Simon, 2016. "Clown Scouting And Casting At The Cirque Du Soleil: Designing Boundary Practices For Talent Development And Knowledge Creation," International Journal of Innovation Management (ijim), World Scientific Publishing Co. Pte. Ltd., vol. 20(04), pages 1-31, May.
- Romain Gandia & Elodie Gardet, 2019. "Sources of Dependence and Strategies to Innovate: Evidence from Video Game SMEs," Post-Print hal-01696250, HAL.
- Ma, Li & Zhai, Xin & Zhong, Weiguo & Zhang, Zhi-Xue, 2019. "Deploying human capital for innovation: A study of multi-country manufacturing firms," International Journal of Production Economics, Elsevier, vol. 208(C), pages 241-253.
- Patrick Cohendet & Patrick Llerena, 2026. "Schumpeterian entrepreneurship and ideation processes," Working Papers of BETA 2026-05, Bureau d'Economie Théorique et Appliquée, UDS, Strasbourg.
- Patrick Cohendet & David Grandadam & Chahira Mehouachi & Laurent Simon, 2018. "The local, the global and the industry common: the case of the video game industry," Journal of Economic Geography, Oxford University Press, vol. 18(5), pages 1045-1068.
- Lesya DYMYD & Patrick LLERENA, 2016. "Fractal and dynamic organizational ambidexterity," Working Papers of BETA 2016-03, Bureau d'Economie Théorique et Appliquée, UDS, Strasbourg.
- Patrick Cohendet & David Grandadam & Raphaël Suire, 2021. "Reconsidering the dynamics of local knowledge creation: Middlegrounds and local innovation commons in the case of FabLabs," Post-Print hal-03622101, HAL.
- Patrick Llerena & Corentin Lobet & André Lorentz, 2025.
"Two halves don’t make a whole: instability and idleness emerging from the co-evolution of the production and innovation processes,"
Review of Evolutionary Political Economy, Springer, vol. 6(3), pages 459-497, December.
- Patrick Llerena & Corentin Lobet & André Lorentz, 2024. "Two halves don't make a whole: instability and idleness emerging from the co-evolution of the production and innovation processes," LEM Papers Series 2024/27, Laboratory of Economics and Management (LEM), Sant'Anna School of Advanced Studies, Pisa, Italy.
- Patrick Llerena & Corentin Lobet & Andr'e Lorentz, 2025. "Two halves don't make a whole: instability and idleness emerging from the co-evolution of the production and innovation processes," Papers 2501.09778, arXiv.org, revised Feb 2025.
- Patrick Llerena & Corentin Lobet & André Lorentz, 2024. "Two halves don’t make a whole: instability and idleness emerging from the co-evolution of the production and innovation processes," Working Papers of BETA 2024-45, Bureau d'Economie Théorique et Appliquée, UDS, Strasbourg.
- Li, Keyao & Griffin, Mark A., 2023. "Unpacking human systems in data science innovations: Key innovator perspectives," Technovation, Elsevier, vol. 128(C).
- Rym Ibrahim & Céline Desmoulins, 2021. "Quand la mise en œuvre d'une créativité collective permet la formation de compétences collectives. Le cas d'un processus de design collaboratif," Post-Print hal-03467094, HAL.
- Paola Trevisan, 2017. "The managerialization of the arts in the era of creativity. The case of an Italian opera house," Working Papers 01, Venice School of Management - Department of Management, Università Ca' Foscari Venezia.
Corrections
All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:gam:jadmsc:v:13:y:2023:i:10:p:218-:d:1258395. See general information about how to correct material in RePEc.
If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.
If CitEc recognized a bibliographic reference but did not link an item in RePEc to it, you can help with this form .
If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.
For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: MDPI Indexing Manager The email address of this maintainer does not seem to be valid anymore. Please ask MDPI Indexing Manager to update the entry or send us the correct address (email available below). General contact details of provider: https://www.mdpi.com .
Please note that corrections may take a couple of weeks to filter through the various RePEc services.
Printed from https://ideas.repec.org/a/gam/jadmsc/v13y2023i10p218-d1258395.html