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Attractors and basins of cascading networked evolutionary game under generalized asynchronous update

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  • Sun, Ruichen
  • Zhang, Hao
  • Zou, Chengye
  • Zhang, Chuan
  • Liu, Zhengqi

Abstract

Methods for finding the attractors and determining their basins in generalized asynchronous networked evolutionary games (GANEGs) and generalized asynchronous cascading networked evolutionary games (GACNEGs) are studied in this paper. Specifically, first, we model the NEGs and the CNEGs, and then linearize them into algebraic forms. Secondly, the algebraic forms of the GANEGs and the GACNEGs are derived. Then, this work defines the table of profile transitions in an asynchronous game and propose two theorems that search for the fixed points and attractors in the GANEGs and the GANEGs. Additionally, algorithm for finding attractors and their basins is provided. Finally, two examples clarify the previously mentioned theoretical findings about searching for attractors and basins.

Suggested Citation

  • Sun, Ruichen & Zhang, Hao & Zou, Chengye & Zhang, Chuan & Liu, Zhengqi, 2025. "Attractors and basins of cascading networked evolutionary game under generalized asynchronous update," Chaos, Solitons & Fractals, Elsevier, vol. 200(P1).
  • Handle: RePEc:eee:chsofr:v:200:y:2025:i:p1:s096007792501015x
    DOI: 10.1016/j.chaos.2025.117002
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