Unstable Wormholes: Communications Between Urban Planning and Game Studies
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DOI: 10.17645/up.v7i2.4953
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References listed on IDEAS
- Igor S. Mayer, 2009. "The Gaming of Policy and the Politics of Gaming: A Review," Simulation & Gaming, , vol. 40(6), pages 825-862, December.
- J. Tuomas Harviainen & Lobna Hassan, 2019. "Governmental Service Gamification: Central Principles," International Journal of Innovation in the Digital Economy (IJIDE), IGI Global Scientific Publishing, vol. 10(3), pages 1-12, July.
- Richard D. Duke, 2011. "Origin and Evolution of Policy Simulation: A Personal Journey," Simulation & Gaming, , vol. 42(3), pages 342-358, June.
- Kimiz Dalkir, 2011. "Knowledge Management in Theory and Practice," MIT Press Books, The MIT Press, edition 1, volume 1, number 0262015080, December.
- John Minnery & Glen Searle, 2014. "Toying with the City? Using the Computer Game SimCity™4 in Planning Education," Planning Practice & Research, Taylor & Francis Journals, vol. 29(1), pages 41-55, February.
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Cited by:
- Andrew Hudson-Smith & Moozhan Shakeri, 2022. "The Future’s Not What It Used To Be: Urban Wormholes, Simulation, Participation, and Planning in the Metaverse," Urban Planning, Cogitatio Press, vol. 7(2), pages 214-217.
- Abdullah Eren Demirel & Ela Alanyalı Aral, 2025. "Board Game as a Participatory Design Technique for Urban Spaces: A Ludological Analysis," Simulation & Gaming, , vol. 56(5), pages 426-450, October.
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