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The bounded core for games with precedence constraints

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An element of the possibly unbounded core of a cooperative game with precedence constraints belongs to its bounded core if any transfer to a player from any of her subordinates results in payoffs outside the core. The bounded core is the union of all bounded faces of the core, it is nonempty if the core is nonempty, and it is a continuous correspondence on games with coinciding precedence constraints. If the precedence constraints generate a connected hierarchy, then the core is always nonempty. It is shown that the bounded core is axiomatized similarly to the core for classical cooperative games, namely by boundedness (BOUND), nonemptiness for zero-inessential two-person games (ZIG), anonymity, covariance under strategic equivalence (COV), and certain variants of the reduced game property (RGP), the converse reduced game property (CRGP), and the reconfirmation property. The core is the maximum solution that satisfies a suitably weakened version of BOUND together with the remaining axioms. For games with connected hierarchies, the bounded core is axiomatized by BOUND, ZIG, COV, and some variants of RGP and CRGP, whereas the core is the maximum solution that satisfies the weakened version of BOUND, COV, and the variants of RGP and CRGP.

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File URL: ftp://mse.univ-paris1.fr/pub/mse/CES2012/12006.pdf
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Bibliographic Info

Paper provided by Université Panthéon-Sorbonne (Paris 1), Centre d'Economie de la Sorbonne in its series Documents de travail du Centre d'Economie de la Sorbonne with number 12006.

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Length: 16 pages
Date of creation: Jan 2012
Date of revision:
Handle: RePEc:mse:cesdoc:12006

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Keywords: TU game; core; restricted cooperation.;

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  1. Derks, Jean J M & Gilles, Robert P, 1995. "Hierarchical Organization Structures and Constraints on Coalition Formation," International Journal of Game Theory, Springer, vol. 24(2), pages 147-63.
  2. Faigle, U & Kern, W, 1992. "The Shapley Value for Cooperative Games under Precedence Constraints," International Journal of Game Theory, Springer, vol. 21(3), pages 249-66.
  3. Michel Grabisch, 2010. "Ensuring the boundedness of the core of games with restricted cooperation," Documents de travail du Centre d'Economie de la Sorbonne 10093, Université Panthéon-Sorbonne (Paris 1), Centre d'Economie de la Sorbonne.
  4. Peleg, B, 1986. "On the Reduced Game Property and Its Converse," International Journal of Game Theory, Springer, vol. 15(3), pages 187-200.
  5. Peter Sudhölter & Yan-An Hwang, 2001. "Axiomatizations of the core on the universal domain and other natural domains," International Journal of Game Theory, Springer, vol. 29(4), pages 597-623.
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Cited by:
  1. Grabisch, Michel & Sudhölter, Peter, 2014. "On the restricted cores and the bounded core of games on distributive lattices," European Journal of Operational Research, Elsevier, vol. 235(3), pages 709-717.
  2. Grabisch, Michel & Sudhölter, Peter, 2014. "The positive core for games with precedence constraints," Discussion Papers of Business and Economics 8/2014, Department of Business and Economics, University of Southern Denmark.

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