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A Belief-based Theory for Private Information Games

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  • Marco Serena

Abstract

We propose a belief-based theory for private information games. A Bk player forms correct beliefs up to the kth-order, and heuristic beliefs from the(k + 1)th-order onwards. Correct beliefs follow the prior distribution of types, as in standard game theory. Heuristic beliefs ignore the distribution of types and are rather heuristic projections of one own´s type onto the rival, of the form "my rival is of my type." A Bk best responds to those partially correct and partially heuristic beliefs. As a result, a B1 plays the standard game theoretic Bayesian-Nash equilibrium, where the player´s entire hierarchy of beliefs is correct, and a B0 plays the Nash equilibrium of the symmetric-type complete information version of the game, where the entire hierarchy of beliefs is heuristic. We ground the belief-based theory on the psychological literature, we illustrate it through a simple yet novel game, we apply it to standard games and we compare its predictions with those of cursed equilibrium (Eyster and Rabin, 2005), which is another single-parameter generalization of the standard game theoretic Bayesian-Nash equilibrium. Despite the two theories are conceptually different, predictions often overlap.

Suggested Citation

  • Marco Serena, 2017. "A Belief-based Theory for Private Information Games," Working Papers tax-mpg-rps-2018-12, Max Planck Institute for Tax Law and Public Finance.
  • Handle: RePEc:mpi:wpaper:tax-mpg-rps-2018-12
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    More about this item

    Keywords

    common-knowledge; hierarchy of beliefs; private information games.;
    All these keywords.

    JEL classification:

    • C72 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory - - - Noncooperative Games
    • D83 - Microeconomics - - Information, Knowledge, and Uncertainty - - - Search; Learning; Information and Knowledge; Communication; Belief; Unawareness

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