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Measuring Skill and Chance in Games

Author

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  • Duersch, Peter
  • Lambrecht, Marco
  • Oechssler, Joerg

Abstract

Online and offline gaming has become a multi-billion dollar industry. However, games of chance are prohibited or tightly regulated in many jurisdictions. Thus, the question whether a game predominantly depends on skill or chance has important legal and regulatory implications. In this paper, we suggest a new empirical criterion for distinguishing games of skill from games of chance: All players are ranked according to a "best-fit" Elo algorithm. The wider the distribution of player ratings are in a game, the more important is the role of skill. Most importantly, we provide a new benchmark ("50%-chess") that allows to decide whether games predominantly (more than 50%) depend on chance, as this criterion is often used by courts. We apply the method to large datasets of various two-player games (e.g. chess, poker, backgammon, tetris). Our findings indicate that most popular online games, including poker, are below the threshold of 50% skill and thus depend pre- dominantly on chance. In fact, poker contains about as much skill as chess when 3 out of 4 chess games are replaced by a coin flip.

Suggested Citation

  • Duersch, Peter & Lambrecht, Marco & Oechssler, Joerg, 2017. "Measuring Skill and Chance in Games," Working Papers 0643, University of Heidelberg, Department of Economics.
  • Handle: RePEc:awi:wpaper:0643
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    References listed on IDEAS

    as
    1. Marcel Dreef & Peter Borm & Ben van der Genugten, 2003. "On Strategy and Relative Skill in Poker," International Game Theory Review (IGTR), World Scientific Publishing Co. Pte. Ltd., vol. 5(02), pages 83-103.
    2. Patrick Larkey & Joseph B. Kadane & Robert Austin & Shmuel Zamir, 1997. "Skill in Games," Management Science, INFORMS, vol. 43(5), pages 596-609, May.
    3. Ben van der Genugten & Peter Borm, 2016. "Texas Hold’em: A Game of Skill," International Game Theory Review (IGTR), World Scientific Publishing Co. Pte. Ltd., vol. 18(03), pages 1-13, September.
    4. Peter Borm & Ben Genugten, 2001. "On a relative measure of skill for games with chance elements," TOP: An Official Journal of the Spanish Society of Statistics and Operations Research, Springer;Sociedad de Estadística e Investigación Operativa, vol. 9(1), pages 91-114, June.
    5. Steven D. Levitt & Thomas J. Miles, 2014. "The Role of Skill Versus Luck in Poker Evidence From the World Series of Poker," Journal of Sports Economics, , vol. 15(1), pages 31-44, February.
    6. Rogier J D Potter van Loon & Martijn J van den Assem & Dennie van Dolder, 2015. "Beyond Chance? The Persistence of Performance in Online Poker," PLOS ONE, Public Library of Science, vol. 10(3), pages 1-23, March.
    7. Young Park & Luís Santos-Pinto, 2010. "Overconfidence in tournaments: evidence from the field," Theory and Decision, Springer, vol. 69(1), pages 143-166, July.
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    More about this item

    JEL classification:

    • K23 - Law and Economics - - Regulation and Business Law - - - Regulated Industries and Administrative Law
    • L83 - Industrial Organization - - Industry Studies: Services - - - Sports; Gambling; Restaurants; Recreation; Tourism
    • C72 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory - - - Noncooperative Games

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