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A new relative skill measure for games with chance elements

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Author Info
Marcel Dreef (Center and Department of Econometrics and Operations Research, Tilburg University, The Netherlands)
Peter Borm (Center and Department of Econometrics and Operations Research, Tilburg University, The Netherlands)
Ben van der Genugten (Center and Department of Econometrics and Operations Research, Tilburg University, The Netherlands)

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Abstract

An interesting aspect of games is the relative extent to which a player can positively influence his results by making appropriate strategic choices. This question is closely related to the issue of how to distinguish between games of skill and games of chance. The distinction between these two types of games is definitely interesting from a juridical point of view.

In this paper we present a modification of an existing measure of the skill level of a game, which has served as a juridical tool for the classification of games. The main difference is that this new definition does not automatically classify incomplete information games without chance moves as games of skill. Copyright © 2004 John Wiley & Sons, Ltd.

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File URL: http://hdl.handle.net/10.1002/mde.1147
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Publisher Info
Article provided by John Wiley & Sons, Ltd. in its journal Managerial and Decision Economics.

Volume (Year): 25 (2004)
Issue (Month): 5 ()
Pages: 255-264
Download reference. The following formats are available: HTML (with abstract), plain text (with abstract), BibTeX, RIS (EndNote, RefMan, ProCite), ReDIF
Handle: RePEc:wly:mgtdec:v:25:y:2004:i:5:p:255-264

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Web page: http://www3.interscience.wiley.com/cgi-bin/jhome/7976

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Please report citation or reference errors to , or , if you are the registered author of the cited work, log in to your RePEc Author Service profile, click on "citations" and make appropriate adjustments.:
  1. Dreef, M.R.M. & Borm, P.E.M., 2003. "On the role of chance moves and information in two-person games," Discussion Paper 100, Tilburg University, Center for Economic Research. [Downloadable!]
    Other versions:
  2. Peter Borm & Ben Genugten, 2001. "On a relative measure of skill for games with chance elements," TOP: An Official Journal of the Spanish Society of Statistics and Operations Research, Springer, vol. 9(1), pages 91-114, June. [Downloadable!] (restricted)
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(explanations, Please report citation or reference errors to , or , if you are the registered author of the cited work, log in to your RePEc Author Service profile, click on "citations" and make appropriate adjustments.)

  1. Dreef, M.R.M. & Borm, P.E.M., 2003. "On the role of chance moves and information in two-person games," Discussion Paper 100, Tilburg University, Center for Economic Research. [Downloadable!]
    Other versions:
  2. Dreef, M. & Borm, P. & Genugten, B. van der, 2003. "Measuring skill in games: several approaches discussed," Discussion Paper 9, Tilburg University, Center for Economic Research. [Downloadable!]
  3. Hendrickx, R.L.P. & Borm, P.E.M. & Genugten, B.B. van der & Hilbers, P., 2008. "Measuring Skill in More-Person Games with Applications to Poker," Discussion Paper 2008-106, Tilburg University, Center for Economic Research. [Downloadable!]
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