Skill in Games
AbstractDifferences in players' skill are important determinants of relative player success in most real games such as poker, chess, basketball, business, and politics. Yet conventional game theory has concentrated primarily on games with no skill differences among players. This paper uses a simplified version of stud poker to better understand the concept of differential player skill in games. Players with very different strategies for playing this game are modeled algorithmically and pitted against one another in simulation tournaments.
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Bibliographic InfoArticle provided by INFORMS in its journal Management Science.
Volume (Year): 43 (1997)
Issue (Month): 5 (May)
Bayesian game theory; game theory; poker; simulation; strategy;
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- Dreef, M.R.M. & Borm, P.E.M. & Genugten, B.B. van der, 2001.
"A New Relative Skill Measure for Games with Chance Elements,"
2001-106, Tilburg University, Center for Economic Research.
- Marcel Dreef & Peter Borm & Ben van der Genugten, 2004. "A new relative skill measure for games with chance elements," Managerial and Decision Economics, John Wiley & Sons, Ltd., vol. 25(5), pages 255-264.
- Dreef, M.R.M. & Borm, P.E.M. & Genugten, B.B. van der, 2004. "A new relative skill measure for games with chance elements," Open Access publications from Tilburg University urn:nbn:nl:ui:12-140730, Tilburg University.
- Vito Fragnelli & Maria Erminia Marina, 2011. "Skill and Chance in Insurance Policies," Czech Economic Review, Charles University Prague, Faculty of Social Sciences, Institute of Economic Studies, vol. 5(2), pages 191-202, August.
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