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Introducing Sustainable Development Topics into Computer Science Education: Design and Evaluation of the Eco JSity Game

Author

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  • Jakub Swacha

    (Institute of Management, University of Szczecin, 71-454 Szczecin, Poland)

  • Rytis Maskeliūnas

    (Faculty of Informatics, Kaunas University of Technology, 44249 Kaunas, Lithuania)

  • Robertas Damaševičius

    (Faculty of Informatics, Kaunas University of Technology, 44249 Kaunas, Lithuania)

  • Audrius Kulikajevas

    (Faculty of Informatics, Kaunas University of Technology, 44249 Kaunas, Lithuania)

  • Tomas Blažauskas

    (Faculty of Informatics, Kaunas University of Technology, 44249 Kaunas, Lithuania)

  • Karolina Muszyńska

    (Institute of Management, University of Szczecin, 71-454 Szczecin, Poland)

  • Agnieszka Miluniec

    (Institute of Management, University of Szczecin, 71-454 Szczecin, Poland)

  • Magdalena Kowalska

    (Institute of Management, University of Szczecin, 71-454 Szczecin, Poland)

Abstract

With increasing awareness of the advantages of game-based learning, there is a growing number of studies showing its application to both computer science education and sustainable development education. In this paper, we describe, with the example of the Eco JSity application, how both of these areas can be combined into a single tool. The presented evaluation results showed that despite incorporating the sustainable development topics into both the theme and mechanics of the educational game, both the usefulness and ease-of-use of the application were still assessed positively by students. We also identified three clusters of students depending on their attitude towards combining education on computer science and sustainable development. We concluded that game-based learning provided a capable means of incorporating sustainable development topics into teaching of unrelated technical skills.

Suggested Citation

  • Jakub Swacha & Rytis Maskeliūnas & Robertas Damaševičius & Audrius Kulikajevas & Tomas Blažauskas & Karolina Muszyńska & Agnieszka Miluniec & Magdalena Kowalska, 2021. "Introducing Sustainable Development Topics into Computer Science Education: Design and Evaluation of the Eco JSity Game," Sustainability, MDPI, vol. 13(8), pages 1-17, April.
  • Handle: RePEc:gam:jsusta:v:13:y:2021:i:8:p:4244-:d:534107
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    References listed on IDEAS

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    4. Noemi Peña Miguel & Javier Corral Lage & Ana Mata Galindez, 2020. "Assessment of the Development of Professional Skills in University Students: Sustainability and Serious Games," Sustainability, MDPI, vol. 12(3), pages 1-18, January.
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    Cited by:

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    2. Shiyuan Gan & Xuejing Yang & Bilal Alatas, 2023. "A Multi-Module Information-Optimized Approach to English Language Teaching and Development in the Context of Smart Sustainability," Sustainability, MDPI, vol. 15(20), pages 1-13, October.
    3. Miguel Leiva-Brondo & Natalia Lajara-Camilleri & Anna Vidal-Meló & Alejandro Atarés & Cristina Lull, 2022. "Spanish University Students’ Awareness and Perception of Sustainable Development Goals and Sustainability Literacy," Sustainability, MDPI, vol. 14(8), pages 1-26, April.
    4. Silvia Natividad Moral-Sánchez & M.ª Teresa Sánchez-Compaña & Isabel Romero, 2022. "Geometry with a STEM and Gamification Approach: A Didactic Experience in Secondary Education," Mathematics, MDPI, vol. 10(18), pages 1-38, September.

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