IDEAS home Printed from https://ideas.repec.org/a/gam/jsusta/v12y2020i15p6169-d392523.html
   My bibliography  Save this article

Improving Knowledge about the Sustainable Development Goals through a Collaborative Learning Methodology and Serious Game

Author

Listed:
  • Ainhoa Saitua-Iribar

    (Financial Economics I, University of the Basque Country (UPV/EHU), 48015 Bilbao, Spain)

  • Javier Corral-Lage

    (Financial Economics I, University of the Basque Country (UPV/EHU), 48015 Bilbao, Spain)

  • Noemi Peña-Miguel

    (Financial Economics I, University of the Basque Country (UPV/EHU), 48015 Bilbao, Spain)

Abstract

The university is a key agent in the process of transformation towards sustainability within the framework of the 2030 Agenda. This study aims to analyze the usefulness of the collaborative learning methodology through a serious game (SG) in the university environment to increase the level of knowledge and the importance given to the Sustainable Development Goals (SDGs) by students. Through ex ante and ex post questionnaires, the degree of variation in the knowledge acquired and importance given to the SDGs was measured. To compare the midrange of these two samples and determine whether differences existed, we applied the Student and Wilcoxon t -tests. The results indicate that the methodology used produced an improvement in knowledge about the SDGs. Therefore, it is concluded that the university should promote this type of workshop and SG activities to contribute to the achievement of the SDGs, both in the Bachelor’s Degree in Primary Education and in degrees of other disciplines. Moreover, we have encouraged active learning of the SDGs through collaborative workshops using the design thinking method and an SG called “The Island”, which, based on certain economic, social and environmental information, puts students in a position to govern resources to meet the needs of its population.

Suggested Citation

  • Ainhoa Saitua-Iribar & Javier Corral-Lage & Noemi Peña-Miguel, 2020. "Improving Knowledge about the Sustainable Development Goals through a Collaborative Learning Methodology and Serious Game," Sustainability, MDPI, vol. 12(15), pages 1-11, July.
  • Handle: RePEc:gam:jsusta:v:12:y:2020:i:15:p:6169-:d:392523
    as

    Download full text from publisher

    File URL: https://www.mdpi.com/2071-1050/12/15/6169/pdf
    Download Restriction: no

    File URL: https://www.mdpi.com/2071-1050/12/15/6169/
    Download Restriction: no
    ---><---

    References listed on IDEAS

    as
    1. Andrea M. Prado & Ronald Arce & Luis E. Lopez & Jaime García & Andy A. Pearson, 2020. "Simulations Versus Case Studies: Effectively Teaching the Premises of Sustainable Development in the Classroom," Journal of Business Ethics, Springer, vol. 161(2), pages 303-327, January.
    2. Calabor, María Sol & Mora, Araceli & Moya, Soledad, 2018. "Adquisición de competencias a través de juegos serios en el área contable: un análisis empírico," Revista de Contabilidad - Spanish Accounting Review, Elsevier, vol. 21(1), pages 38-47.
    Full references (including those not matched with items on IDEAS)

    Citations

    Citations are extracted by the CitEc Project, subscribe to its RSS feed for this item.
    as


    Cited by:

    1. Elisa Chaleta & Margarida Saraiva & Fátima Leal & Isabel Fialho & António Borralho, 2021. "Higher Education and Sustainable Development Goals (SDG)—Potential Contribution of the Undergraduate Courses of the School of Social Sciences of the University of Évora," Sustainability, MDPI, vol. 13(4), pages 1-10, February.
    2. Mathias Lanezki & Catharina Siemer & Steffen Wehkamp, 2020. "“Changing the Game—Neighbourhood”: An Energy Transition Board Game, Developed in a Co-Design Process: A Case Study," Sustainability, MDPI, vol. 12(24), pages 1-18, December.
    3. Aslı Koçulu & Mustafa Sami Topçu, 2024. "Development and Implementation of a Sustainable Development Goals (SDGs) Unit: Exploration of Middle School Students’ SDG Knowledge," Sustainability, MDPI, vol. 16(2), pages 1-28, January.
    4. Miguel Leiva-Brondo & Natalia Lajara-Camilleri & Anna Vidal-Meló & Alejandro Atarés & Cristina Lull, 2022. "Spanish University Students’ Awareness and Perception of Sustainable Development Goals and Sustainability Literacy," Sustainability, MDPI, vol. 14(8), pages 1-26, April.
    5. Vicky-Lauren Bekoum Essokolo & Elisabeth Robinot, 2022. "«Let’s Go Deep into the Game to Save Our Planet!» How an Immersive and Educational Video Game Reduces Psychological Distance and Raises Awareness," Sustainability, MDPI, vol. 14(10), pages 1-24, May.
    6. Lucía Muñoz-Pascual & Carla Curado & Jesús Galende, 2021. "Fuzzy Set Qualitative Comparative Analysis on the Adoption of Environmental Practices: Exploring Technological- and Human-Resource-Based Contributions," Mathematics, MDPI, vol. 9(13), pages 1-21, July.
    7. Lorenz Probst, 2022. "Higher Education for Sustainability: A Critical Review of the Empirical Evidence 2013–2020," Sustainability, MDPI, vol. 14(6), pages 1-24, March.
    8. Vanessa Prieto-Sandoval & Andres Mejia-Villa & Carmen Jaca & Marta Ormazabal, 2022. "The Case of an Agricultural Crop Business Association in Navarra as Circular Economy Intermediary," Circular Economy and Sustainability,, Springer.
    9. Jakub Swacha & Rytis Maskeliūnas & Robertas Damaševičius & Audrius Kulikajevas & Tomas Blažauskas & Karolina Muszyńska & Agnieszka Miluniec & Magdalena Kowalska, 2021. "Introducing Sustainable Development Topics into Computer Science Education: Design and Evaluation of the Eco JSity Game," Sustainability, MDPI, vol. 13(8), pages 1-17, April.
    10. Hengky Salim & Rodney Anthony Stewart & Oz Sahin & Birthe Sagstad & Michael Dudley, 2021. "R3SOLVE: A Serious Game to Support End-of-Life Rooftop Solar Panel Waste Management," Sustainability, MDPI, vol. 13(22), pages 1-20, November.

    Most related items

    These are the items that most often cite the same works as this one and are cited by the same works as this one.
    1. Noemi Peña Miguel & Javier Corral Lage & Ana Mata Galindez, 2020. "Assessment of the Development of Professional Skills in University Students: Sustainability and Serious Games," Sustainability, MDPI, vol. 12(3), pages 1-18, January.
    2. Vien-Thong Nguyen & Philip Hallinger & Parinya Showanasai, 2024. "Evaluating the Effectiveness of the Leading Change for Sustainability in Schools Simulation: A Research and Development Project," Simulation & Gaming, , vol. 55(1), pages 51-81, February.
    3. Ana-Inés Renta-Davids & Marta Camarero-Figuerola & Juana-María Tierno-García, 2020. "Assessment of the Quality Education Awareness Competence of Pre-Service Educators Using Vignettes," Sustainability, MDPI, vol. 12(23), pages 1-18, December.
    4. Carlos Capelo & Ana Lorga Silva, 2020. "Optimising the Learning Potential of Simulations Through Structural Transparency and Exploratory Guidance," Simulation & Gaming, , vol. 51(4), pages 498-523, August.
    5. Maria Jose Murcia & Pilar Acosta, 2023. "Accounting for Plural Cognitive Framings of Growth and Sustainability: Rethinking Management Education in Latin America," Journal of Business Ethics, Springer, vol. 185(2), pages 299-313, June.
    6. Rocio de la Torre & Bhakti S. Onggo & Canan G. Corlu & Maria Nogal & Angel A. Juan, 2021. "The Role of Simulation and Serious Games in Teaching Concepts on Circular Economy and Sustainable Energy," Energies, MDPI, vol. 14(4), pages 1-21, February.
    7. Yanto Chandra & Qian Jin, 2023. "Winning the Heart and Shaping the Mind with “Serious Play”: The Efficacy of Social Entrepreneurship Comics as Ethical Business Pedagogy," Journal of Business Ethics, Springer, vol. 188(3), pages 441-465, December.
    8. Sara Isabel Marin-Zapata & Juan Pablo Román-Calderón & Cristina Robledo-Ardila & Maria Alejandra Jaramillo-Serna, 2022. "Soft skills, do we know what we are talking about?," Review of Managerial Science, Springer, vol. 16(4), pages 969-1000, May.

    Corrections

    All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:gam:jsusta:v:12:y:2020:i:15:p:6169-:d:392523. See general information about how to correct material in RePEc.

    If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.

    If CitEc recognized a bibliographic reference but did not link an item in RePEc to it, you can help with this form .

    If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.

    For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: MDPI Indexing Manager (email available below). General contact details of provider: https://www.mdpi.com .

    Please note that corrections may take a couple of weeks to filter through the various RePEc services.

    IDEAS is a RePEc service. RePEc uses bibliographic data supplied by the respective publishers.