Reference Points and Negative Reciprocity in Simple Sequential Games
AbstractWe investigate experimentally whether preferences over an outcome depend on what other possible outcomes of the situation under consideration are, i.e. whether choices are "menu dependent". In simple sequential games we analyze whether reactions to a certain benchmark oucome are influenced by changes in the payoffs of another outcome of the game, not attainable at that time, which we call the "reference point".
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Bibliographic InfoArticle provided by Elsevier in its journal Games and Economic Behavior.
Volume (Year): 36 (2001)
Issue (Month): 2 (August)
Contact details of provider:
Web page: http://www.elsevier.com/locate/inca/622836
Other versions of this item:
- Brandts, J. & Sola, C., 1998. "Reference Points and Negative Reciprocity in Simple Sequential Games," UFAE and IAE Working Papers 425.98, Unitat de Fonaments de l'Anàlisi Econòmica (UAB) and Institut d'Anàlisi Econòmica (CSIC).
- C72 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory - - - Noncooperative Games
- C92 - Mathematical and Quantitative Methods - - Design of Experiments - - - Laboratory, Group Behavior
- C91 - Mathematical and Quantitative Methods - - Design of Experiments - - - Laboratory, Individual Behavior
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