Climate change games as tools for education and engagement
Citations
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Cited by:
- Victoria Wibeck & Tina‐Simone Neset, 2020. "Focus groups and serious gaming in climate change communication research—A methodological review," Wiley Interdisciplinary Reviews: Climate Change, John Wiley & Sons, vol. 11(5), September.
- Metin Besalti & Glenn Gordon Smith, 2024. "High School Students’ Motivation to Learn Climate Change Science through Educational Computer Games," Simulation & Gaming, , vol. 55(3), pages 527-551, June.
- Claire Dormann & Kirsten Duda & Busiku Hamainza & Delenesaw Yewhalaw & Charlotte Hemingway & Marlize Coleman & Michael Coleman & Edward Thomsen, 2020. "Evaluation of a game-based training course to build capacity for insecticide resistance management in vector control programmes," PLOS ONE, Public Library of Science, vol. 15(10), pages 1-22, October.
- Tina-Simone Neset & Lotta Andersson & Ola Uhrqvist & Carlo Navarra, 2020. "Serious Gaming for Climate Adaptation—Assessing the Potential and Challenges of a Digital Serious Game for Urban Climate Adaptation," Sustainability, MDPI, vol. 12(5), pages 1-18, February.
- Merit Tatar & Mariia Khrapunenko & Richard Karl Henahan & Andra Asser, 2023. "Engaging Citizens in the Bioeconomy: Insights from the Co-Creation and Co-Design in the Development of the Serious Bioeconomy Game “Mission BioHero”," Sustainability, MDPI, vol. 15(18), pages 1-45, September.
- Katherine Ball & Kirk Jalbert & Lisa Test, 2021. "Making the board: participatory game design for environmental action," Journal of Environmental Studies and Sciences, Springer;Association of Environmental Studies and Sciences, vol. 11(1), pages 12-22, March.
- Julia Jouan & Mireille De Graeuwe & Matthieu Carof & Rim Baccar & Nathalie Bareille & Suzanne Bastian & Delphine Brogna & Giovanni Burgio & Sébastien Couvreur & Michał Cupiał & Benjamin Dumont & Anne-, 2020. "Learning Interdisciplinarity and Systems Approaches in Agroecology: Experience with the Serious Game SEGAE," Sustainability, MDPI, vol. 12(11), pages 1-15, May.
- Iñigo Capellán-Pérez & David Álvarez-Antelo & Luis J. Miguel, 2019. "Global Sustainability Crossroads : A Participatory Simulation Game to Educate in the Energy and Sustainability Challenges of the 21st Century," Sustainability, MDPI, vol. 11(13), pages 1-23, July.
- Szu-Kai Tsai & Tsung-Yen Chuang & Zih-Jiun Lin, 2025. "Enhancing Environmental Literacy Through Digital Game-Based Learning: A Technology-Integrated Attitude Change Approach," Sustainability, MDPI, vol. 17(16), pages 1-14, August.
- Tania Ouariachi, 2021. "Facilitating Multi-Stakeholder Dialogue and Collaboration in the Energy Transition of Municipalities through Serious Gaming," Energies, MDPI, vol. 14(12), pages 1-14, June.
- Elena Shliakhovchuk & Micaela Martin & Miguel Chover & Viktor Danchuk, 2026. "A Longitudinal Study of Video Games’ Influence on Climate Change Concerns, Climate Refugee Awareness, and Environmental Behaviour Activism," Simulation & Gaming, , vol. 57(1), pages 32-56, February.
- Kristy de Salas & Louise Ashbarry & Mikaela Seabourne & Ian Lewis & Lindsay Wells & Julian Dermoudy & Erin Roehrer & Matthew Springer & James D. Sauer & Jenn Scott, 2022. "Improving Environmental Outcomes With Games: An Exploration of Behavioural and Technological Design and Evaluation Approaches," Simulation & Gaming, , vol. 53(5), pages 470-512, October.
- Lisette Beek & Manjana Milkoreit & Linda Prokopy & Jason B. Reed & Joost Vervoort & Arjan Wardekker & Roberta Weiner, 2022. "The effects of serious gaming on risk perceptions of climate tipping points," Climatic Change, Springer, vol. 170(3), pages 1-23, February.
- Rebecca Yvonne Bayeck, 2020. "Examining Board Gameplay and Learning: A Multidisciplinary Review of Recent Research," Simulation & Gaming, , vol. 51(4), pages 411-431, August.
- David I. Waddington & Thomas Fennewald, 2018. "Grim FATE: Learning About Systems Thinking in an In-Depth Climate Change Simulation," Simulation & Gaming, , vol. 49(2), pages 168-194, April.
- Andreas Gerber & Markus Ulrich & Flurin X. Wäger & Marta Roca-Puigròs & João S. V. Gonçalves & Patrick Wäger, 2021. "Games on Climate Change: Identifying Development Potentials through Advanced Classification and Game Characteristics Mapping," Sustainability, MDPI, vol. 13(4), pages 1-26, February.
- De Graeuwe, Mireille & Dumont, Benjamin & Maréchal, Kevin, 2025. "SErious Game for AgroEcology (SEGAE): How much can be delivered with a 4-hour lesson?," Agricultural Systems, Elsevier, vol. 224(C).
- Marie Davidová & Shanu Sharma & Dermott McMeel & Fernando Loizides, 2022. "Co-De|GT: The Gamification and Tokenisation of More-Than-Human Qualities and Values," Sustainability, MDPI, vol. 14(7), pages 1-20, March.
- Jasper N. Meya & Klaus Eisenack, 2018. "Effectiveness of gaming for communicating and teaching climate change," Climatic Change, Springer, vol. 149(3), pages 319-333, August.
- Robert-Jan Den Haan & Mascha C. Van der Voort, 2018. "On Evaluating Social Learning Outcomes of Serious Games to Collaboratively Address Sustainability Problems: A Literature Review," Sustainability, MDPI, vol. 10(12), pages 1-26, December.
- Wensing, Joana & Baum, Chad & Carraresi, Laura & Bröring, Stefanie, 2021. "What if consumers saw the bigger picture? Systems thinking and the adoption of bio-based consumer products," Journal of Behavioral and Experimental Economics (formerly The Journal of Socio-Economics), Elsevier, vol. 94(C).
- Mustafa Can Gursesli & Alessia Martucci & Alan D.A. Mattiassi & Mirko Duradoni & Andrea Guazzini, 2024. "Development and Validation of the Psychological Motivations for Playing Video Games scale (PMPVGs)," Simulation & Gaming, , vol. 55(5), pages 856-885, October.
- Kristoffer S. Fjællingsdal & Christian A. Klöckner, 2020. "Green Across the Board: Board Games as Tools for Dialogue and Simplified Environmental Communication," Simulation & Gaming, , vol. 51(5), pages 632-652, October.
- Jennifer P. Carman & Marina Psaros & Seth A. Rosenthal & Jennifer Marlon & Marija Verner & Sanguk Lee & Danning Lu & Matthew H. Goldberg & Matthew Ballew & Anthony Leiserowitz, 2024. "Geeks versus climate change: understanding American video gamers’ engagement with global warming," Climatic Change, Springer, vol. 177(6), pages 1-20, June.
- Tania Ouariachi & Chih-Yen Li & Wim J. L. Elving, 2020. "Gamification Approaches for Education and Engagement on Pro-Environmental Behaviors: Searching for Best Practices," Sustainability, MDPI, vol. 12(11), pages 1-14, June.
- Ping-Han Cheng & Ting-Kuang Yeh & Yen-Kai Chao & Jing Lin & Chun-Yen Chang, 2020. "Design Ideas for an Issue-Situation-Based Board Game Involving Multirole Scenarios," Sustainability, MDPI, vol. 12(5), pages 1-20, March.
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