IDEAS home Printed from https://ideas.repec.org/p/stc/stcp8e/202500800001e.html

A profile of the video game industry in the Canadian provinces

Author

Listed:
  • Rupert Allen
  • Jenny Watt

Abstract

Despite the involvement of the Canadian government in the video game industry, there is relatively little publicly available information about the types of firms populating this industry. This article provides new statistics on the video game industry across the Canadian provinces from 2013 to 2022, focusing on three main areas of interest. First, it examines changes in firm counts, revenue and jobs across several dimensions: ownership (Canadian- or foreign-owned), activity (design or publishing), size and geographic region. Second, it presents statistics on the percentage of women employees and the percentage of employee compensation paid to women over time. Third, it compares entry and exit rates for video game firms with entry and exit rates for all private employer firms in Canada. The article illuminates several changes to the video game industry over time, including a rapid increase in the number of small Canadian-owned firms, a shift away from video game publishing towards video game design, and an increasing proportion of women employees and employee compensation paid to women.

Suggested Citation

  • Rupert Allen & Jenny Watt, 2025. "A profile of the video game industry in the Canadian provinces," Economic and Social Reports 202500800001e, Statistics Canada, Analytical Studies and Modelling Branch.
  • Handle: RePEc:stc:stcp8e:202500800001e
    DOI: https://doi.org/10.25318/36280001202500800001-eng
    as

    Download full text from publisher

    File URL: https://www150.statcan.gc.ca/n1/pub/36-28-0001/2025008/article/00001-eng.htm
    Download Restriction: no

    File URL: https://www150.statcan.gc.ca/n1/pub/36-28-0001/2025008/article/00001-eng.pdf
    Download Restriction: no

    File URL: https://libkey.io/https://doi.org/10.25318/36280001202500800001-eng?utm_source=ideas
    LibKey link: if access is restricted and if your library uses this service, LibKey will redirect you to where you can use your library subscription to access this item
    ---><---

    References listed on IDEAS

    as
    1. Patrick Cohendet & David Grandadam & Chahira Mehouachi & Laurent Simon, 2018. "The local, the global and the industry common: the case of the video game industry," Journal of Economic Geography, Oxford University Press, vol. 18(5), pages 1045-1068.
    Full references (including those not matched with items on IDEAS)

    Most related items

    These are the items that most often cite the same works as this one and are cited by the same works as this one.
    1. Victor Boussange & Didier Sornette & Heike Lischke & Loic Pellissier, 2023. "Processes analogous to ecological interactions and dispersal shape the dynamics of economic activities," Papers 2301.09486, arXiv.org.
    2. Clark Gordon L, 2021. "The Significance of Financial Competence and Risk Tolerance in Home-Related Expenditure by Jurisdiction and Regime," ZFW – Advances in Economic Geography, De Gruyter, vol. 65(1), pages 12-27, March.
    3. Harald Bathelt & John A Cantwell & Ram Mudambi, 2018. "Overcoming frictions in transnational knowledge flows: challenges of connecting, sense-making and integrating," Journal of Economic Geography, Oxford University Press, vol. 18(5), pages 1001-1022.
    4. Paul Muller & Bérangère L. Szostak & Thierry Burger-Helmchen, 2020. "The role of middleground's entrepreneurial activities for the circulation of creative ideas. The case of Krautrock Music [Le rôle d’intermédiation des activités entrepreneuriales du middleground dans la circulation des idées créatives. Le cas du K," Post-Print hal-03539612, HAL.
    5. Zhangwei Feng & Na Luo & Sihong Wu & Zheng Joseph Yan, 2025. "Trade-in marketing strategies in gaming industry: The effect of digital transformation," Electronic Markets, Springer;IIM University of St. Gallen, vol. 35(1), pages 1-17, December.
    6. Czernek-Marszałek Katarzyna & Klimas Patrycja & Wójcik Dagmara, 2023. "Playing with social relationships. Their role among actors in the video game industry," International Journal of Contemporary Management, Sciendo, vol. 59(4), pages 34-57, December.
    7. Stoica Tatiana & Muller Paul & Szostak L. Bérangère, 2020. "Organizing Outside Mobility of the Elderly People in Lorraine Region, France. How to Create and Capture Value," Working Papers of BETA 2020-52, Bureau d'Economie Théorique et Appliquée, UDS, Strasbourg.
    8. Laurent Antonczak & Thierry Burger-Helmchen, 2022. "Creativity on the Move: Nexus of Technology, Slack and Social Complexities," Post-Print hal-03631857, HAL.
    9. Cuntz, Alexander & Peuckert, Jan, 2023. "From hackers to start-ups: Innovation commons and local entrepreneurial activity," Research Policy, Elsevier, vol. 52(2).
    10. Storonyanska, Iryna & Patytska, Khrystyna & Hrynchyshyn, Iryna & Chemerys, Vasyl, . "Spatial disproportions in development of territorial community under conditions of administrative and financial decentralization," Agricultural and Resource Economics: International Scientific E-Journal, Agricultural and Resource Economics: International Scientific E-Journal, vol. 6(4).
    11. Chun Yang & David Yuen‐Tung Chan, 2021. "Market Expansion of Domestic Gaming Firms in Shenzhen, China: Dilemma of Globalisation and Regionalisation," Tijdschrift voor Economische en Sociale Geografie, Royal Dutch Geographical Society KNAG, vol. 112(3), pages 256-273, July.

    More about this item

    Keywords

    ;
    ;
    ;

    JEL classification:

    • J23 - Labor and Demographic Economics - - Demand and Supply of Labor - - - Labor Demand
    • M21 - Business Administration and Business Economics; Marketing; Accounting; Personnel Economics - - Business Economics - - - Business Economics

    Statistics

    Access and download statistics

    Corrections

    All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:stc:stcp8e:202500800001e. See general information about how to correct material in RePEc.

    If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.

    If CitEc recognized a bibliographic reference but did not link an item in RePEc to it, you can help with this form .

    If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.

    For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: Mark Brown (email available below). General contact details of provider: https://edirc.repec.org/data/stagvca.html .

    Please note that corrections may take a couple of weeks to filter through the various RePEc services.

    IDEAS is a RePEc service. RePEc uses bibliographic data supplied by the respective publishers.