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Developing and Implementing an Internet-Based Financial System Simulation Game

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  • Joseph Santos

Abstract

Thanks to the Internet and server-side technology such as Active Server Pages (ASP), faculty can develop, implement, and share interactive pedagogy easily and inexpensively. The Financial System Simulator (FSS) is an example of an interactive game that the author has developed. The FSS is an Internet-based, interactive teaching aid that introduces undergraduate students to the domestic and international consequences of monetary policy. Although simulators are common among computer-aided interactive learning devices in today's undergraduate economics curricula, the FSS is different from the others because it allows students, who represent nations, to interact with each other rather than with a computer. The exercise provides users with real-time outcomes based on their decisions, as well as the decisions of other students. According to student surveys, the game helped students understand monetary policy and kept students motivated and interested.

Suggested Citation

  • Joseph Santos, 2002. "Developing and Implementing an Internet-Based Financial System Simulation Game," The Journal of Economic Education, Taylor & Francis Journals, vol. 33(1), pages 31-40, January.
  • Handle: RePEc:taf:jeduce:v:33:y:2002:i:1:p:31-40
    DOI: 10.1080/00220480209596122
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    Cited by:

    1. Woltjer, G.B., 2003. "Decisions and macroeconomics: development and implementation of a simulation game," Research Memorandum 002, Maastricht University, Maastricht Research School of Economics of Technology and Organization (METEOR).
    2. Alberto Isgut & Ganesan Ravishanker & Tanya Rosenblat, 2005. "The Basics of International Trade: A Classroom Experiment," Wesleyan Economics Working Papers 2005-013, Wesleyan University, Department of Economics.
    3. Santos, Joseph M., 2002. "Peer Pressure: Refereed Journals And Empirical Research In The Undergraduate Economics Curriculum," 2002 Annual meeting, July 28-31, Long Beach, CA 19854, American Agricultural Economics Association (New Name 2008: Agricultural and Applied Economics Association).
    4. Geert B. Woltjer, 2005. "Decisions and Macroeconomics: Development and Implementation of a Simulation Game," The Journal of Economic Education, Taylor & Francis Journals, vol. 36(2), pages 139-144, April.
    5. Constanta-Nicoleta Bodea & Radu Ioan Mogos & Maria-Iuliana Dascalu & Augustin Purnus, 2015. "Simulation-Based E-Learning Framework for Entrepreneurship Education and Training," The AMFITEATRU ECONOMIC journal, Academy of Economic Studies - Bucharest, Romania, vol. 17(38), pages 1-10, February.
    6. G. Dirk Mateer & J. Brian O’Roark, 2020. "Ten Economic Lessons Learned from Animal Crossing During the Lockdown," Journal of Private Enterprise, The Association of Private Enterprise Education, vol. 35(Winter 20), pages 87-109.

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