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The Impact of International Business Strategy Simulation Games on Student Engagement

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  • Tim Rogmans
  • Wasseem Abaza

Abstract

Background . Despite the increasing use of business simulation games in management education little is known about their effectiveness as learning tools . Aim . The aims of this study were to assess the effectiveness of an international business simulation game in enhancing levels of student engagement. Methods . We investigated student engagement levels after using a simulation game, as measured through quantitative self-reports obtained through a survey among students. The results were compared to engagement levels experienced in more traditional classroom based case discussions with the same students in the same course. The study was carried out across six class sections taught by two professors over two semesters. Results . The results show that average student engagement levels were higher during the traditional case study class than during the class using the simulation game. The standard deviation of the reported levels of student engagement was higher for the simulation game than for the traditional class, indicating that student responses were more extreme (either positive or negative) for the class using the simulation game. Students who were generally more motivated to learn reported higher levels of engagement with the simulation, whereas students with low levels of motivation who found the game complex became less engaged. Conclusion . Simulation games are not always necessarily effective in enhancing engagement among all students. The choice between traditional and experiential learning methods may be partly determined on the basis of the level of student motivation and other student characteristics .

Suggested Citation

  • Tim Rogmans & Wasseem Abaza, 2019. "The Impact of International Business Strategy Simulation Games on Student Engagement," Simulation & Gaming, , vol. 50(3), pages 393-407, June.
  • Handle: RePEc:sae:simgam:v:50:y:2019:i:3:p:393-407
    DOI: 10.1177/1046878119848138
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    References listed on IDEAS

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    1. Ronald D Klein, 1984. "Adding International Business to the Core Program via the Simulation Game," Journal of International Business Studies, Palgrave Macmillan;Academy of International Business, vol. 15(1), pages 151-159, March.
    2. Clifford N Smith & Marshall H Whithed, 1970. "Simulating Multinational Business," Journal of International Business Studies, Palgrave Macmillan;Academy of International Business, vol. 1(2), pages 15-20, June.
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    Cited by:

    1. Daniel Lovin & Monica Raducan & Alexandru Capatina & Nicoleta Cristache, 2021. "Sustainable Knowledge Transfer from Business Simulations to Working Environments: Correlational vs. Configurational Approach," Sustainability, MDPI, vol. 13(4), pages 1-16, February.
    2. Mark W Wiggins & Jaime Auton & Piers Bayl-Smith & Ann Carrigan, 2020. "Optimising the future of technology in organisations: A human factors perspective," Australian Journal of Management, Australian School of Business, vol. 45(3), pages 449-467, August.

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