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Digital Escape Game and Students’ Learning Outcomes in Mathematics: Experience From Brunei

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  • Dk Nurul Najiah Pg Abu Bakar
  • Masitah Shahrill
  • Yusuf F. Zakariya

Abstract

Educational stakeholders in Brunei are not exempted from the search for innovative instructional approaches as a tool to stem the tide of poor performance of students in mathematics. This study was designed to contribute to this national project by examining the impact of a digital escape game intervention on students’ mathematics performance and affective constructs. Using a mixed methods approach, we generated both quantitative and qualitative data from 32 secondary school students who took part in the intervention study. The comparison between the pre-test and post-test scores of students shows a substantial improvement in the performance of students with different ability levels. Further analysis of the generated interview and questionnaire data reveals that the digital escape game reinforces students’ interest in and enjoyment of mathematics, provides an avenue for students’ collaborative learning and enhances students’ communication skills while working together on mathematics tasks. These findings highlight the potential of the digital escape game in not only stemming the tide of poor performance in mathematics but also in enhancing students’ motivational and social skills. In addition to students’ positive perceptions of the digital escape game, there are some reservations about the clarity of instruction and the duration of the intervention. We discuss the implications of these findings for the teaching and learning of mathematics within and outside the Bruneian borders.

Suggested Citation

  • Dk Nurul Najiah Pg Abu Bakar & Masitah Shahrill & Yusuf F. Zakariya, 2023. "Digital Escape Game and Students’ Learning Outcomes in Mathematics: Experience From Brunei," SAGE Open, , vol. 13(4), pages 21582440231, December.
  • Handle: RePEc:sae:sagope:v:13:y:2023:i:4:p:21582440231216838
    DOI: 10.1177/21582440231216838
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    References listed on IDEAS

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    1. Arturo Fuentes-Cabrera & María Elena Parra-González & Jesús López-Belmonte & Adrián Segura-Robles, 2020. "Learning Mathematics with Emerging Methodologies—The Escape Room as a Case Study," Mathematics, MDPI, vol. 8(9), pages 1-14, September.
    2. Agoritsa Makri & Dimitrios Vlachopoulos & Richard A. Martina, 2021. "Digital Escape Rooms as Innovative Pedagogical Tools in Education: A Systematic Literature Review," Sustainability, MDPI, vol. 13(8), pages 1-29, April.
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