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Influence of the Algorithmization Process on the Mathematical Competence: A Case Study of Trainee Teachers Assessing ABN- and CBC-Instructed Schoolchildren by Gamification

Author

Listed:
  • José Carlos Piñero Charlo

    (Department of Didactics, Section of Mathematics, Faculty of Educational Sciences, University of Cadiz, 11510 Cadiz, Spain)

  • Rocío Noriega Bustelo

    (Department of Didactics, Section of Mathematics, Faculty of Educational Sciences, University of Cadiz, 11510 Cadiz, Spain)

  • María del Carmen Canto López

    (Department of Psychology, Section of Mathematics, Faculty of Educational Sciences, University of Cadiz, 11510 Cadiz, Spain)

  • María Teresa Costado Dios

    (Department of Didactics, Section of Mathematics, Faculty of Educational Sciences, University of Cadiz, 11510 Cadiz, Spain)

Abstract

In this manuscript, schoolchild mathematical competencies have been assessed by using educational gamification methodologies; specifically, Educational Escape Rooms (EER). To ease the interpretation of results, Spanish schoolchildren trained by using two different methodologies (ABN and CBC) were selected to participate in the experience. The gamified environment used as assessment tool was co-designed by trainee teachers, on-service teachers, and university researchers. The design was implemented in different educational centers and the results were transcribed to deliver a didactic analysis. Among the findings of this study, we uncovered: (i) the reduction of the math anxiety, (ii) the different performance of the schoolchild involved—ABN students show an additional and positive 10% development of certain mathematical competences—and (iii) a positive didactic-mathematic development of the participant trainee teachers.

Suggested Citation

  • José Carlos Piñero Charlo & Rocío Noriega Bustelo & María del Carmen Canto López & María Teresa Costado Dios, 2022. "Influence of the Algorithmization Process on the Mathematical Competence: A Case Study of Trainee Teachers Assessing ABN- and CBC-Instructed Schoolchildren by Gamification," Mathematics, MDPI, vol. 10(16), pages 1-21, August.
  • Handle: RePEc:gam:jmathe:v:10:y:2022:i:16:p:3021-:d:894527
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    References listed on IDEAS

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    1. Arturo Fuentes-Cabrera & María Elena Parra-González & Jesús López-Belmonte & Adrián Segura-Robles, 2020. "Learning Mathematics with Emerging Methodologies—The Escape Room as a Case Study," Mathematics, MDPI, vol. 8(9), pages 1-14, September.
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