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Adversarial attacks on reinforcement learning agents for command and control

Author

Listed:
  • Ahaan Dabholkar
  • James Z Hare
  • Mark Mittrick
  • John Richardson
  • Nicholas Waytowich
  • Priya Narayanan
  • Saurabh Bagchi

Abstract

Given the recent impact of deep reinforcement learning in training agents to win complex games such as StarCraft and DoTA (Defense Of The Ancients)—there has been a surge in research for exploiting learning-based techniques for professional wargaming, battlefield simulation, and modeling. Real-time strategy games and simulators have become a valuable resource for operational planning and military research. However, recent work has shown that such learning-based approaches are highly susceptible to adversarial perturbations. In this paper, we investigate the robustness of an agent trained for a command and control task in an environment that is controlled by an active adversary. The C2 agent is trained on custom StarCraft II maps using the state-of-the-art RL algorithms—Asynchronous Advantage Actor Critic (A3C) and proximal policy optimization (PPO). We empirically show that an agent trained using these algorithms is highly susceptible to noise injected by the adversary and investigate the effects these perturbations have on the performance of the trained agent. Our work highlights the urgent need to develop more robust training algorithms especially for critical arenas like the battlefield.

Suggested Citation

  • Ahaan Dabholkar & James Z Hare & Mark Mittrick & John Richardson & Nicholas Waytowich & Priya Narayanan & Saurabh Bagchi, 2026. "Adversarial attacks on reinforcement learning agents for command and control," The Journal of Defense Modeling and Simulation, , vol. 23(1), pages 177-190, January.
  • Handle: RePEc:sae:joudef:v:23:y:2026:i:1:p:177-190
    DOI: 10.1177/15485129241271178
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    References listed on IDEAS

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    1. Oriol Vinyals & Igor Babuschkin & Wojciech M. Czarnecki & Michaël Mathieu & Andrew Dudzik & Junyoung Chung & David H. Choi & Richard Powell & Timo Ewalds & Petko Georgiev & Junhyuk Oh & Dan Horgan & M, 2019. "Grandmaster level in StarCraft II using multi-agent reinforcement learning," Nature, Nature, vol. 575(7782), pages 350-354, November.
    2. Vinicius G Goecks & Nicholas Waytowich & Derrik E Asher & Song Jun Park & Mark Mittrick & John Richardson & Manuel Vindiola & Anne Logie & Mark Dennison & Theron Trout & Priya Narayanan & Alexander Ko, 2023. "On games and simulators as a platform for development of artificial intelligence for command and control," The Journal of Defense Modeling and Simulation, , vol. 20(4), pages 495-508, October.
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