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Development of a User Preference-Based Educational Game

Author

Listed:
  • Jun Karren Vega Caparoso
  • Myrna Encabo Lahoylahoy
  • Joy Rugay Magsayo
  • Ernesto Enaguas Empig

Abstract

The purpose of this research is to develop an educational game based on target users¡¯ game element preferences and profile. The developed game was examined by IT practitioners and in-service science teachers through heuristic evaluation. Based on the evaluators¡¯ suggestions, the game was revised and implemented to its target users.Heuristic evaluation of the ¡°Journey to Mars¡± game revealed that it is usable, error-free, fun, immersive and educational. The educational value of the game is appreciated by the target as evidenced by the majority¡¯s comment that 21st century skills were exercised while playing and concepts on ¡°Planets¡± were learned while having fun. Further, a very slight positive relationship exists between the number of preferences integrated in the game and the game¡¯s perceived educational value.

Suggested Citation

  • Jun Karren Vega Caparoso & Myrna Encabo Lahoylahoy & Joy Rugay Magsayo & Ernesto Enaguas Empig, 2014. "Development of a User Preference-Based Educational Game," International Journal of Learning and Development, Macrothink Institute, vol. 4(2), pages 65-72, June.
  • Handle: RePEc:mth:ijld88:v:4:y:2014:i:2:p:65-72
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    JEL classification:

    • R00 - Urban, Rural, Regional, Real Estate, and Transportation Economics - - General - - - General
    • Z0 - Other Special Topics - - General

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