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Interactive App-Based Games for Bilingual Education: Advancing English Proficiency and Promoting Digital Sustainability in Physical Education

Author

Listed:
  • Listyaning Sumardiyani
  • Ririn Ambarini

Abstract

This study presents a dataset and analysis on the integration of interactive app-based games in bilingual Physical Education (PE) settings, aiming to enhance English proficiency and promote sustainable learning practices. By utilizing digital technologies, the research explores how these tools support language acquisition while fostering environmentally responsible education. Grounded in bilingual education theories and digital sustainability principles, the study emphasizes resource-efficient educational technologies. It also aligns with the FAIR Data Principles, ensuring that the generated data is findable, accessible, interoperable, and reusable, contributing to open science. A mixed-methods approach was used to collect quantitative data on English proficiency and PE conceptual understanding, complemented by qualitative data from observations, interviews, and focus groups. The study involved 120 elementary school students from grades 3 to 5 and six PE teachers from three different schools, focusing on the effectiveness of app-based games in bilingual education and their role in sustainable teaching and learning. The dataset indicates statistically significant improvements in English proficiency and PE conceptual understanding among participants. Additionally, the findings highlight the environmental and social implications of integrating digital technologies in bilingual PE settings. This study demonstrates how app-based games align with global educational goals by minimizing environmental footprints and fostering inclusive learning environments. The dataset offers insights into the dual academic and environmental benefits of digital tools in bilingual education, providing a scalable and adaptable model for integrating digital sustainability into curricula. By bridging bilingual education, sustainable learning, and digital innovation, this study contributes to discussions on the evolving role of technology in education.

Suggested Citation

  • Listyaning Sumardiyani & Ririn Ambarini, 2025. "Interactive App-Based Games for Bilingual Education: Advancing English Proficiency and Promoting Digital Sustainability in Physical Education," World Journal of English Language, Sciedu Press, vol. 15(7), pages 121-121, November.
  • Handle: RePEc:jfr:wjel11:v:15:y:2025:i:7:p:121
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    References listed on IDEAS

    as
    1. Valerie Czok & Manuel Krug & Sascha Müller & Johannes Huwer & Holger Weitzel, 2023. "Learning Effects of Augmented Reality and Game-Based Learning for Science Teaching in Higher Education in the Context of Education for Sustainable Development," Sustainability, MDPI, vol. 15(21), pages 1-24, October.
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    More about this item

    JEL classification:

    • R00 - Urban, Rural, Regional, Real Estate, and Transportation Economics - - General - - - General
    • Z0 - Other Special Topics - - General

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