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The Use of Multimedia in the Teaching and Learning Process of Higher Education: A Systematic Review

Author

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  • Evelina Staneviciene

    (Department of Multimedia Technologies, Faculty of Informatics, Kaunas University of Technology, Studentų Str. 50, LT-51368 Kaunas, Lithuania)

  • Gintarė Žekienė

    (Department of Multimedia Technologies, Faculty of Informatics, Kaunas University of Technology, Studentų Str. 50, LT-51368 Kaunas, Lithuania)

Abstract

The integration of multimedia technologies is transforming teaching and learning in higher education, offering innovative ways to improve student engagement and learning outcomes. Although numerous studies investigate the impact of multimedia, there is still a clear need for a synthesis that brings together the latest evidence from a variety of disciplines and contexts. To address this need, this systematic review aims to summarize the empirical evidence and provide a clearer understanding of how multimedia is applied in higher education, to outline how educators can effectively design and the implications for curriculum design. This article focuses on three key research questions: (1) How does the integration of multimedia in higher education classrooms influence student engagement and learning outcomes? (2) How does the use of multimedia affect the development of specific skills? (3) What are the challenges and opportunities to integrate multimedia technologies into higher education? Relevant studies were systematically retrieved and screened from major academic databases, including ScienceDirect, Web of Science, IEEE Xplore, Wiley Online Library, Springer, Taylor & Francis, and Google Scholar. In total, 48 studies were selected from these sources for detailed analysis. The findings showed that multimedia tools enhance student engagement, motivation, and performance when integrated with clear pedagogical strategies. In addition, multimedia helps to develop skills such as creativity, digital literacy, and independent learning. However, challenges such as technical limitations, uneven infrastructure, and the need for ongoing teacher training remain significant difficulties in fully exploiting the benefits in higher education. Addressing these challenges requires coordinated institutional support, investment in professional development, and careful alignment of multimedia tools with pedagogical goals.

Suggested Citation

  • Evelina Staneviciene & Gintarė Žekienė, 2025. "The Use of Multimedia in the Teaching and Learning Process of Higher Education: A Systematic Review," Sustainability, MDPI, vol. 17(19), pages 1-26, October.
  • Handle: RePEc:gam:jsusta:v:17:y:2025:i:19:p:8859-:d:1764548
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    1. Ana Manzano-León & Pablo Camacho-Lazarraga & Miguel A. Guerrero & Laura Guerrero-Puerta & José M. Aguilar-Parra & Rubén Trigueros & Antonio Alias, 2021. "Between Level Up and Game Over: A Systematic Literature Review of Gamification in Education," Sustainability, MDPI, vol. 13(4), pages 1-14, February.
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