IDEAS home Printed from https://ideas.repec.org/a/gam/jsusta/v17y2025i10p4341-d1653358.html
   My bibliography  Save this article

Gaming Polarisation: Using Agent-Based Simulations as a Dialogue Tool

Author

Listed:
  • Shaoni Wang

    (Groningen Center for Social Complexity Studies, University of Groningen, Hoendiepskade 23/24, 9718 BG Groningen, The Netherlands
    These authors contributed equally to this work.)

  • Wander Jager

    (Groningen Center for Social Complexity Studies, University of Groningen, Hoendiepskade 23/24, 9718 BG Groningen, The Netherlands
    These authors contributed equally to this work.)

Abstract

Transitioning to sustainable systems often faces significant challenges. People from different backgrounds often have different views on sustainability, which may lead to group polarisation. To promote collective participation in the transition to sustainability, it is critical to understand the drivers of polarisation and promote inclusiveness in decision-making. We developed a Dialogue Tool based on the HUMAT framework to explore opinion dynamics such as polarisation in the community and find potential pathways to reconcile when division occurs. By simulating dissatisfaction, division, and reconciliation in the community, we studied how individual characteristics (such as openness to change and assertiveness) affect collective decisions. Furthermore, the Dialogue Tool can be used to test possible interventions to reduce polarisation and increase community satisfaction. Visual representations of community dynamics under different scenarios within the Dialogue Tool have the potential to foster meaningful dialogues among stakeholders, which may promote a deeper reflection on community collaboration. While limitations such as simplifications and lack of empirical calibration limit the predictive accuracy of the Dialogue Tool (although this is not its goal), it still shows strong potential for educational and policy applications. It offers insights into social influences, conformity, and polarisation in community settings, making it a promising tool for fostering inclusive, informed decision-making and strengthening community participation in sustainable development transitions.

Suggested Citation

  • Shaoni Wang & Wander Jager, 2025. "Gaming Polarisation: Using Agent-Based Simulations as a Dialogue Tool," Sustainability, MDPI, vol. 17(10), pages 1-29, May.
  • Handle: RePEc:gam:jsusta:v:17:y:2025:i:10:p:4341-:d:1653358
    as

    Download full text from publisher

    File URL: https://www.mdpi.com/2071-1050/17/10/4341/pdf
    Download Restriction: no

    File URL: https://www.mdpi.com/2071-1050/17/10/4341/
    Download Restriction: no
    ---><---

    Corrections

    All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:gam:jsusta:v:17:y:2025:i:10:p:4341-:d:1653358. See general information about how to correct material in RePEc.

    If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.

    We have no bibliographic references for this item. You can help adding them by using this form .

    If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.

    For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: MDPI Indexing Manager (email available below). General contact details of provider: https://www.mdpi.com .

    Please note that corrections may take a couple of weeks to filter through the various RePEc services.

    IDEAS is a RePEc service. RePEc uses bibliographic data supplied by the respective publishers.