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Individual and Interpersonal Factors Associated with the Incidence, Persistence, and Remission of Internet Gaming Disorders Symptoms in an Adolescents Sample

Author

Listed:
  • Rosario J. Marrero

    (Department Clinical Psychology, Psychobiology and Methodology, Universidad de La Laguna, 38205 San Cristóbal de La Laguna, Spain)

  • Ascensión Fumero

    (Department Clinical Psychology, Psychobiology and Methodology, Universidad de La Laguna, 38205 San Cristóbal de La Laguna, Spain)

  • Dolores Voltes

    (Department Clinical Psychology, Psychobiology and Methodology, Universidad de La Laguna, 38205 San Cristóbal de La Laguna, Spain)

  • Manuel González

    (Department Clinical Psychology, Psychobiology and Methodology, Universidad de La Laguna, 38205 San Cristóbal de La Laguna, Spain)

  • Wenceslao Peñate

    (Department Clinical Psychology, Psychobiology and Methodology, Universidad de La Laguna, 38205 San Cristóbal de La Laguna, Spain)

Abstract

Video game playing behavior has serious consequences for adolescents on a personal, family, social, and academic level. This research aimed to examine risk and protective factors involving incidence, persistence, and remission of gaming disorders symptoms (IGDs) in Spanish adolescents after nine months of follow-up. Data were drawn from self-administered questionnaires completed on two occasions: at the beginning (T1) and end of the academic year (T2). A total of 950 adolescents aged from 11 to 20 years (M = 14, SD = 1.52, 48.5% female) completed the questionnaire at T1, while 550 adolescents aged from 11 to 18 years (M = 13.43, SD = 1.23, 48.9% female) took part in the follow-up study (T2). The incidence, persistence, and remission rates were 6%, 2.7%, and 4.2%, respectively. Significant relationships with IGDs were found between the male gender and studying at a private school in T1 and T2. The findings show that the time spent playing video games during T1 was positively associated with IGDs in T1 and T2. The incidence of IGDs was associated with emotional problems and low family affection. The persistence of IGDs was linked to higher motor impulsivity, agreeableness, and lower family resolve. Remission was related to a decrease in anxiety and hostility as well as an increase in the emotional stability of adolescents. These findings imply that emotional well-being and family adjustment could be relevant for the effective management of gaming behaviors.

Suggested Citation

  • Rosario J. Marrero & Ascensión Fumero & Dolores Voltes & Manuel González & Wenceslao Peñate, 2021. "Individual and Interpersonal Factors Associated with the Incidence, Persistence, and Remission of Internet Gaming Disorders Symptoms in an Adolescents Sample," IJERPH, MDPI, vol. 18(21), pages 1-19, November.
  • Handle: RePEc:gam:jijerp:v:18:y:2021:i:21:p:11638-:d:673176
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    References listed on IDEAS

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    3. Christian Vollmer & Christoph Randler & Mehmet Barış Horzum & Tuncay Ayas, 2014. "Computer Game Addiction in Adolescents and Its Relationship to Chronotype and Personality," SAGE Open, , vol. 4(1), pages 21582440135, January.
    4. Marta Beranuy & Juan M. Machimbarrena & M. Asunción Vega-Osés & Xavier Carbonell & Mark D. Griffiths & Halley M. Pontes & Joaquín González-Cabrera, 2020. "Spanish Validation of the Internet Gaming Disorder Scale–Short Form (IGDS9-SF): Prevalence and Relationship with Online Gambling and Quality of Life," IJERPH, MDPI, vol. 17(5), pages 1-15, February.
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