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Editorial: Video Games as Demanding Technologies

Author

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  • Nicholas David Bowman

    (College of Media and Communication, Texas Tech University, USA)

Abstract

From the middle-20th century to today, video games have grown from an idiosyncratic interest of computer programmers and engineers to a globally dominant form of media entertainment. Advances in technology and creativity have combined to present players with interactive experience that vary in their cognitive, emotional, physical, and social complexity. That video games constitute co-authored experiences—dialogues between the player and the system—is at least one explanation for their appeal, but this co-authorship brings with it an enhanced set of requirements for the player’s attention. For this thematic issue, researchers were invited to debate and examine the cognitive, emotional, physical, and social demands of video games; their work (as well as the impetus for this work) is summarized below.

Suggested Citation

  • Nicholas David Bowman, 2019. "Editorial: Video Games as Demanding Technologies," Media and Communication, Cogitatio Press, vol. 7(4), pages 144-148.
  • Handle: RePEc:cog:meanco:v:7:y:2019:i:4:p:144-148
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    References listed on IDEAS

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    1. Adam M. Large & Benoit Bediou & Sezen Cekic & Yuval Hart & Daphne Bavelier & C. Shawn Green, 2019. "Cognitive and Behavioral Correlates of Achievement in a Complex Multi-Player Video Game," Media and Communication, Cogitatio Press, vol. 7(4), pages 198-212.
    2. Sebastian Deterding, 2019. "Interaction Tension: A Sociological Model of Attention and Emotion Demands in Video Gaming," Media and Communication, Cogitatio Press, vol. 7(4), pages 226-236.
    3. Alexander Mirowski & Brian P. Harper, 2019. "Elements of Infrastructure Demand in Multiplayer Video Games," Media and Communication, Cogitatio Press, vol. 7(4), pages 237-246.
    4. Harry Agius & Damon Daylamani-Zad, 2019. "Reducing Extrinsic Burdens on Players of Digital Games: An Integrated Framework," Media and Communication, Cogitatio Press, vol. 7(4), pages 247-259.
    5. Jacob Taylor Fisher & Frederic René Hopp & René Weber, 2019. "Modality-Specific Effects of Perceptual Load in Multimedia Processing," Media and Communication, Cogitatio Press, vol. 7(4), pages 149-165.
    6. Milena Droumeva, 2019. "Audible Efforts: Gender and Battle Cries in Classic Arcade Fighting Games," Media and Communication, Cogitatio Press, vol. 7(4), pages 186-197.
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    Cited by:

    1. Rowan Daneels & Nicholas D. Bowman & Daniel Possler & Elisa D. Mekler, 2021. "The ‘Eudaimonic Experience’: A Scoping Review of the Concept in Digital Games Research," Media and Communication, Cogitatio Press, vol. 9(2), pages 178-190.

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