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Reducing Extrinsic Burdens on Players of Digital Games: An Integrated Framework

Author

Listed:
  • Harry Agius

    (Department of Electronic and Computer Engineering, Brunel University London, UK)

  • Damon Daylamani-Zad

    (School of Computing and Mathematical Sciences, University of Greenwich, UK)

Abstract

Increasingly complex gameplay and gameworlds are placing greater demands on players, while grander approaches to help them cope, such as heads-up displays (HUDs), maps, notifications, and real-time statistics, may often create even more layers of complexity, and thus burdens, further detaching players from core gameplay. In this article, we distinguish between ‘intrinsic’ (fundamental to gameplay) and ‘extrinsic’ (peripheral or extraneous to gameplay) game elements, where the latter may be seen to increase burdens on players unnecessarily, subsequently affecting engagement. We propose a framework, comprising core, interaction, and interface layers, that reveals how extrinsicality may be minimised to better facilitate intrinsic gameplay and engagement.

Suggested Citation

  • Harry Agius & Damon Daylamani-Zad, 2019. "Reducing Extrinsic Burdens on Players of Digital Games: An Integrated Framework," Media and Communication, Cogitatio Press, vol. 7(4), pages 247-259.
  • Handle: RePEc:cog:meanco:v:7:y:2019:i:4:p:247-259
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    References listed on IDEAS

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    1. Raija H. Hämäläinen & Mikko Niilo-Rämä & Timo Lainema & Kimmo Oksanen, 2018. "How to Raise Different Game Collaboration Activities: The Association Between Game Mechanics, Players’ Roles and Collaboration Processes," Simulation & Gaming, , vol. 49(1), pages 50-71, February.
    2. Teresa de la Hera Conde-Pumpido, 2018. "The Persuasive Roles of Digital Games: The Case of Cancer Games," Media and Communication, Cogitatio Press, vol. 6(2), pages 103-111.
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    Cited by:

    1. Nicholas David Bowman, 2019. "Editorial: Video Games as Demanding Technologies," Media and Communication, Cogitatio Press, vol. 7(4), pages 144-148.

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