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Video Games And Crime

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  • MICHAEL R. WARD

Abstract

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Suggested Citation

  • Michael R. Ward, 2011. "Video Games And Crime," Contemporary Economic Policy, Western Economic Association International, vol. 29(2), pages 261-273, April.
  • Handle: RePEc:bla:coecpo:v:29:y:2011:i:2:p:261-273
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    Cited by:

    1. Lindo, Jason M. & Swensen, Isaac D. & Waddell, Glen R., 2022. "Effects of violent media content: Evidence from the rise of the UFC," Journal of Health Economics, Elsevier, vol. 83(C).
    2. Lars H. Andersen & Anne Sofie Tegner Anker & Signe Hald Andersen, 2016. "A formal decomposition of declining youth crime in Denmark," Demographic Research, Max Planck Institute for Demographic Research, Rostock, Germany, vol. 35(44), pages 1303-1316.
    3. Suziedelyte, Agne, 2021. "Is it only a game? Video games and violence," Journal of Economic Behavior & Organization, Elsevier, vol. 188(C), pages 105-125.
    4. Scott Cunningham & Benjamin Engelstätter & Michael R. Ward, 2016. "Violent Video Games and Violent Crime," Southern Economic Journal, John Wiley & Sons, vol. 82(4), pages 1247-1265, April.
    5. Cunningham, A. Scott & Engelstätter, Benjamin & Ward, Michael R., 2011. "Understanding the effects of violent video games on violent crime," ZEW Discussion Papers 11-042, ZEW - Leibniz Centre for European Economic Research.
    6. Ryan Copus & Hannah Laqueur, 2019. "Entertainment as Crime Prevention: Evidence From Chicago Sports Games," Journal of Sports Economics, , vol. 20(3), pages 344-370, April.
    7. Changsok Yoo & Yelim Kim & Jee Hoon Sohn, 2021. "Evaluating the Social Cost of Conflict between New Media and Society: The Case of Gaming Disorder in South Korea," Sustainability, MDPI, vol. 13(14), pages 1-13, July.

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