Classify simple games into sixteen "types" in terms of the four conventional axioms: monotonicity, properness, strongness, and nonweakness. Further classify them into sixty-four classes in terms of finiteness (existence of a finite carrier) and algorithmic computability. For each such class, we either show that it is empty or give an example of a game belonging to it. We observe that if a type contains an infinite game, then it contains both computable infinite games and noncomputable ones. This strongly suggests that computability is logically, as well as conceptually, unrelated to the conventional axioms.
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Paper provided by University Library of Munich, Germany in its series MPRA Paper with number
440.
Find related papers by JEL classification: C71 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory - - - Cooperative Games D90 - Microeconomics - - Intertemporal Choice and Growth - - - General D71 - Microeconomics - - Analysis of Collective Decision-Making - - - Social Choice; Clubs; Committees; Associations C69 - Mathematical and Quantitative Methods - - Mathematical Methods and Programming - - - Other
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