We introduce strategic waiting in a global game setting. Players can wait in order to take a better informed decision. We allow for cohort effects, which naturally arise if the network externality in a given period depends on the mass of players who are actively using the technology at this point in time. Formally, cohort effects lead to intra-period network effects being greater than inter-period network effects. In the absence of cohort effects, our model has a unique rationalizable equilibrium. Cohort effects, however, can lead to multiple equilibria within the class of symmetric switching strategies.
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Find related papers by JEL classification: C72 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory - - - Noncooperative Games C73 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory - - - Stochastic and Dynamic Games; Evolutionary Games D82 - Microeconomics - - Information, Knowledge, and Uncertainty - - - Asymmetric and Private Information D83 - Microeconomics - - Information, Knowledge, and Uncertainty - - - Search, Learning, and Information
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Barbieri, Stefano & Mattozzi, Andrea, 2004.
"Membership in Citizen Groups,"
Working Papers
1206, California Institute of Technology, Division of the Humanities and Social Sciences.
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