The Nash equilibrium solution concept for games is based on the assumption of expected utility maximization. Reference dependent utility functions (in which utility is determined not only by an outcome, but also by the relationship of the outcome to a reference point) are a better predictor of behavior than expected utility. In particular, loss aversion is an important element of such utility functions.
We extend games to include loss aversion characteristics of the players. We define two types of loss-aversion equilibrium, a solution concept endogenizing reference points. The two types reflect different procedures of updating reference points during the game. Reference points emerge as expressions of anticipation which are fulfilled.
We show existence of myopic loss-aversion equilibrium for any extended game, and compare it to Nash equilibrium. Comparative statics show that an increase in loss aversion of one player can affect her and other players' payoffs in different directions.
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Note: received. An earlier version of this paper appeared as CORE discussion paper number 9723. This paper was written at CORE, Louvain-la-Neuve, Belgium. It presents research results of the Belgian Program on Interuniversity Poles of Attraction initiated by the Belgian State, Prime Minister's Office, Science Policy Programming. The scientific responsibility is assumed by the author.--> Jonathan Shalev Received August 1998/Revised version February 2000 Contact details of provider: Web page: http://link.springer.de/link/service/journals/00182/index.htm
Find related papers by JEL classification: C72 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory - - - Noncooperative Games
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Johannes Abeler & Armin Falk & Lorenz Goette & David Huffman, 2009.
"Reference Points and Effort Provision,"
Discussion Papers
2009-02, The Centre for Decision Research and Experimental Economics, School of Economics, University of Nottingham.
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