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Communication in dynastic repeated games: ‘Whitewashes’ and ‘coverups’

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Author Info
Luca Anderlini ()
Roger Lagunoff ()

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Abstract

We ask whether communication can directly substitute for memory in dynastic repeated games in which short lived individuals care about the utility of their offspring who replace them in an infinitely repeated game. Each individual is unable to observe what happens before his entry in the game. Past information is therefore conveyed from one cohort to the next by means of communication. When communication is costless and messages are sent simultaneously, communication mechanisms or protocols exist that sustain the same set of equilibrium payoffs as in the standard repeated game. When communication is costless but sequential, the incentives to “whitewash” the unobservable past history of play become pervasive. These incentives to whitewash can only be countered if some player serves as a “neutral historian” who verifies the truthfulness of others’ reports while remaining indifferent in the process. By contrast, when communication is sequential and (lexicographically) costly, all protocols admit only equilibria that sustain stage Nash equilibrium payoffs. We also analyze a centralized communication protocol in which history leaves a “footprint” that can only hidden by the current cohort by a unanimous “coverup.” We show that in this case the set of payoffs that are sustainable in equilibrium coincides with the weakly renegotiation proof payoffs of the standard repeated game. Copyright Springer-Verlag Berlin/Heidelberg 2005

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File URL: http://hdl.handle.net/10.1007/s00199-003-0421-0
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Article provided by Springer in its journal Economic Theory.

Volume (Year): 26 (2005)
Issue (Month): 2 (08)
Pages: 265-299
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Handle: RePEc:spr:joecth:v:26:y:2005:i:2:p:265-299

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Related research
Keywords: Dynastic repeated games; Communication; Whitewashing; Coverups.;

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  1. Luca Anderlini & Dino Gerardi & Roger Lagunoff, 2007. "Social Memory and Evidence from the Past," Levine's Bibliography 321307000000000850, UCLA Department of Economics. [Downloadable!]
    Other versions:
  2. Luca Anderlini & Dino Gerardi & Roger Lagunoff, 2004. "The Folk Theorem in Dynastic Repeated Games," Cowles Foundation Discussion Papers 1490, Cowles Foundation, Yale University. [Downloadable!]
    Other versions:
  3. Luca Anderlini & Dino Gerardi & Roger Lagunoff, 2007. "A `Super Folk Theorem' in Dynastic Repeated Games," Levine's Bibliography 321307000000000926, UCLA Department of Economics. [Downloadable!]
  4. Roger Lagunoff, 2002. "Credible Communication in Dynastic Government," Wallis Working Papers WP34, University of Rochester - Wallis Institute of Political Economy. [Downloadable!]
    Other versions:
  5. Ichiro Obara, 2005. "Informational Smallness and Private Monitoring in Repeated Games (with R. McLean and A. Postlewaite)," UCLA Economics Online Papers 365, UCLA Department of Economics. [Downloadable!]
  6. Richard McLean & Ichiro Obara & Andrew Postlewaite, 2001. "Informational Smallness and Private Monitoring in Repeated Games," PIER Working Paper Archive 05-024, Penn Institute for Economic Research, Department of Economics, University of Pennsylvania, revised 20 Jul 2005. [Downloadable!]
    Other versions:
  7. Luca Anderlini & Dino Gerardi & Roger Lagunoff, 2008. "A “Super” Folk Theorem for dynastic repeated games," Economic Theory, Springer, vol. 37(3), pages 357-394, December. [Downloadable!] (restricted)
    Other versions:
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