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On Evaluating Social Learning Outcomes of Serious Games to Collaboratively Address Sustainability Problems: A Literature Review

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  • Robert-Jan Den Haan

    (Department of Design, Production and Management, Faculty of Engineering Technology, University of Twente, Drienerlolaan 5, 7522NB Enschede, The Netherlands)

  • Mascha C. Van der Voort

    (Department of Design, Production and Management, Faculty of Engineering Technology, University of Twente, Drienerlolaan 5, 7522NB Enschede, The Netherlands)

Abstract

Serious games are increasingly explored as collaborative tools to enhance social learning on sustainable management of land and natural resources. A systematic literature review was conducted to examine the current state of the art of the different methods and procedures used to assess social learning outcomes of collaborative serious games. Forty-two publications were identified and included in the review following study selection and quality assessment steps. Extracted data from the publications were categorized in relation to five research questions. Approaches that were used to assess cognitive, normative, and relational learning outcomes of collaborative serious games were subsequently identified based on the categorizations. As a result, these approaches distinguished between the nature of learning in the assessment of collaborative serious games. Combined, these approaches provide an overview of how to assess social learning outcomes of collaborative serious games, including the methods and procedures that can be used, and may serve as a reference for scholars designing and evaluating collaborative serious games.

Suggested Citation

  • Robert-Jan Den Haan & Mascha C. Van der Voort, 2018. "On Evaluating Social Learning Outcomes of Serious Games to Collaboratively Address Sustainability Problems: A Literature Review," Sustainability, MDPI, vol. 10(12), pages 1-26, December.
  • Handle: RePEc:gam:jsusta:v:10:y:2018:i:12:p:4529-:d:186887
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    1. Mathias Lanezki & Catharina Siemer & Steffen Wehkamp, 2020. "“Changing the Game—Neighbourhood”: An Energy Transition Board Game, Developed in a Co-Design Process: A Case Study," Sustainability, MDPI, vol. 12(24), pages 1-18, December.
    2. Anastasia Roukouni & Heide Lukosch & Alexander Verbraeck & Rob Zuidwijk, 2020. "Let the Game Begin: Enhancing Sustainable Collaboration among Actors in Innovation Ecosystems in a Playful Way," Sustainability, MDPI, vol. 12(20), pages 1-17, October.
    3. Falk, Thomas & Zhang, Wei & Meinzen-Dick, Ruth & Bartels, Lara, 2021. "Games for Triggering Collective Change in Natural Resource Management: A Conceptual Framework and Insights from Four Cases from India," 2021 Conference, August 17-31, 2021, Virtual 315341, International Association of Agricultural Economists.
    4. Sylvain, Dernat & Bertrand, Dumont & Dominique, Vollet, 2023. "La Grange®: A generic game to reveal trade-offs and synergies among stakeholders in livestock farming areas," Agricultural Systems, Elsevier, vol. 209(C).
    5. Théophile Bongarts Lebbe & Hélène Rey-Valette & Éric Chaumillon & Guigone Camus & Rafael Almar & Anny Cazenave & Joachim Claudet & Nicolas Rocle & Catherine Meur-Ferec & Frédérique Viard & Denis Merci, 2021. "Designing coastal adaptation strategies to tackle sea level rise," Post-Print hal-03412421, HAL.
    6. Franziska Steinberger & Tobias Minder & Evelina Trutnevyte, 2020. "Efficiency versus Equity in Spatial Siting of Electricity Generation: Citizen Preferences in a Serious Board Game in Switzerland," Energies, MDPI, vol. 13(18), pages 1-17, September.
    7. Laterra, Pedro & Weyland, Federico & Auer, Alejandra & Barral, Paula & González, Aira & Mastrángelo, Matías & Rositano, Florencia & Sirimarco, Ximena, 2023. "MARCHI: A serious game for participatory governance of ecosystem services in multiple-use protected areas," Ecosystem Services, Elsevier, vol. 63(C).
    8. Theresa Tribaldos & Flurina Schneider, 2021. "Enabling Players to Develop Theories of Change for Sustainable Development: A Serious Game," Simulation & Gaming, , vol. 52(5), pages 664-678, October.
    9. Elena Bakhanova & Jaime A. Garcia & William L. Raffe & Alexey Voinov, 2023. "Gamification Framework for Participatory Modeling: A Proposal," Group Decision and Negotiation, Springer, vol. 32(5), pages 1167-1182, October.
    10. Husam AlWaer & Ian Cooper, 2020. "Changing the Focus: Viewing Design-Led Events within Collaborative Planning," Sustainability, MDPI, vol. 12(8), pages 1-24, April.
    11. Merit Tatar & Mariia Khrapunenko & Richard Karl Henahan & Andra Asser, 2023. "Engaging Citizens in the Bioeconomy: Insights from the Co-Creation and Co-Design in the Development of the Serious Bioeconomy Game “Mission BioHero”," Sustainability, MDPI, vol. 15(18), pages 1-45, September.
    12. Lehmann, Paul & Ammermann, Kathrin & Gawel, Erik & Geiger, Charlotte & Hauck, Jennifer & Heilmann, Jörg & Meier, Jan-Niklas & Ponitka, Jens & Schicketanz, Sven & Stemmer, Boris & Tafarte, Philip & Thr, 2021. "Managing spatial sustainability trade-offs: The case of wind power," Ecological Economics, Elsevier, vol. 185(C).
    13. Joop de Kraker & Astrid Offermans & Merel M. van der Wal, 2021. "Game-Based Social Learning for Socially Sustainable Water Management," Sustainability, MDPI, vol. 13(9), pages 1-15, April.

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