Content
2025, Volume 3
- 1-63 Real-Time UAV Recognition Through Advanced Machine Learning for Enhanced Military Surveillance
by Muhyeeddin Alqaraleh & Mowafaq Salem Alzboon & Mohammad Subhi Al-Batah - 1-81 Phishing Website Detection Using Machine Learning
by Mowafaq Salem Alzboon & Mohammad Subhi Al-Batah & Muhyeeddin Alqaraleh & Faisal Alzboon & Lujin Alzboon - 1-84 Statistics with emphasis on formative research as a desirable transversal requirement at IDEAD Universidad del Tolima
by Luis Guillermo Caro Pineda & Yolima Chica Roa - 1-85 Visual health and prolonged use of screens in working-age adults
by Valentin Blasioli & Mariela Baleiron - 1-86 Use of screens in children under 2 years of age: its relationship in childhood neurodevelopment
by Sofía Veneziano & Patricia Salguero - 1-87 Body image distortion and its relationship with the frequent use of social networks. The effects they can cause to the body and mind
by Lorrayne Kathleen Silva de Paula & Maria Romina Leardi - 1-88 Advancements and Challenges In Emotion Recognition Technologies
by Anamika Kumari & Smita Pallavi - 1-89 Developing Spatial Skills in Children in Early Education Using Guided Painting Techniques
by Alexandra Cecilia Astudillo Cobos & Pamela Stephania Ramos Ramos & Jenny Adriana Monge Doicela & Evelyn Carolina Cruz Morales & Lorena Elizabeth Loján Heredia & Enma Virginia Unaucho Bonilla - 1-90 Innovative approaches to learning foreign languages: the impact of virtual reality on overcoming the language barrier
by Olha Lapka & Anna Shcherbak - 1-91 Guardians of the Web: Harnessing Machine Learning to Combat Phishing Attacks
by Mowafaq Salem Alzboon & Mohammad Subhi Al-Batah & Muhyeeddin Alqaraleh & Faisal Alzboon & Lujin Alzboon - 1-92 The ABCs of using the Internet.” A techno-pedagogical proposal for digital inclusion, for people aged 45 to 54
by María Concepción Valentina Facio Ortega - 1-93 The use of social networks and cell phones in the context of the reading and writing workshop subject
by José Porfirio Bravo Moreno & Rosalía López Paniagua - 1-94 Xochimilco Virtual Museum: art and community in the face of environmental challenges
by Sara María Gálvez Mancilla - 1-95 Edublog for applications of linear differential equations, in Biology
by Wendy Jaqueline García Reyes & Armando Cervantes Sandoval & Patricia Rivera García & Alejandro J. Perales Ávila - 1-96 Edublog for teaching mathematical modeling in ecology
by Grecia Yareny Pérez Mar & Armando Cervantes Sandoval & Patricia Rivera García & Alejandro Josué Perales Avila - 1-97 Virtual simulations as an innovative technology for the modernization of medical education
by Kateryna Tiazhkorob - 1-98 Classcraft: The Impact of Gamification in Higher Education
by Rubén Martínez Sánchez - 1-99 Psychopedagogical actions to prevent technological addictions in primary school students
by Ernesto Martínez-Pérez & Bárbara Zenaida Pérez-Pérez & Rosa María Montano-Silva & Yoneisy Abraham-Millán & Douglas Crispin-Castellanos - 100-100 Classcraft: The Impact of Gamification in Higher Education
by Rubén Martínez Sánchez - 101-101 The Impact of Gamification in Research and Education: A Communication Review
by Farheen Islam & Aprajita Krishna & Sangeeta Kumari - 102-102 Responsive e-learning dynamic assessment structure using intelligent learning design
by Khushwant Singh & Mohit Yadav - 103-103 Evidence of the usefulness of clinical simulation in building the professional competencies of medical students
by Darcy Walter Palacios Baldoceda & Eduardo Teragni - 104-104 3D Modeling from the Graphic Design of the FHP Headquarters of the Unified National Corporation of Higher Education. Perspectives for Virtual Tours and Visual Communication
by Miguel Ángel Ordoñez Guar - 105-105 The impact of video games on the promotion of active aging: a medical perspective
by José Matheus Nascimento & Karina Bustamante Galarza - 106-106 Design of Geothermal Groundwater Heating and Cooling Plant: A Trial Study in Eleme Fertilizer Company in Niger Delta Region
by Ojong Elias Ojong - 107-107 Machine learning-based prediction and classification of psychiatric symptoms induced by drug and plants toxicity
by Salma Abdel Wahed & Mutaz Abdel Wahed - 108-108 Optimizing Antibiotics Prophylaxis in Neurosurgery through Machin Learning: Predicting Infections and Personalizing Treatment Strategies
by Salma Abdel Wahed & Mutaz Abdel Wahed - 109-109 Effectiveness of virtual and augmented reality-based interventions in training informal carers of people with dementia: a rapid review
by Tiago Branco & Lúcia Marques & Marta Andrade & Isabel Rabiais & João Tomás & Sandy Severino & Helena José & Luis Sousa - 110-110 Use of virtual or augmented reality in informal caregivers of stroke survivors: rapid review
by Cláudia Ferreira & Sónia Raposo & Manuel Cardoso & Vera Esteves & Isabel Rabiais & João Tomás & Sandy Severino & Helena José & Luís Sousa - 111-111 Virtual reality versus traditional methods in nursing competency development: A Rapid Review
by Daniel Barros Daniel Barros & Ricardo Mestre & Susana Valido & Isabel Rabiais & Sandy Severino & Luís Sousa & Helena José - 112-112 AI-Enhanced Threat Intelligence for Proactive Zero-Day Attack Detection
by Mutaz Abdel Wahed - 113-113 Artificial Intelligence in Nursing: applications, challenges and future directions
by Luís Sousa & Maria Leonor Carvalho & Ricardo Mestre & João Tomás & Sandy Severino & Helena José - 221-221 A proposal for an instructional methodological class on iterative numerical methods for Systems of Linear Equations
by Damian Valdés Santiago & Adriana Díaz Cordero - 263-263 Corporate Social Responsibility (CSR) in the metaverse: enhancing community engagement for Nigerian firms
by Samuel Ejiro Uwhejevwe-Togbolo & Martins Otuedon Ajueyitse & Annmarie Nkemejina Okoli & Victoria Omenebele Kaizar & Prince Efanimjor & Festus Elugom Ubogu - 264-264 AI, Quantum Computing, and Beyond: Assessing Future Cybersecurity Threats and Risk Management Strategies
by Mutaz Abdel Wahed - 266-266 Comprehensive Evaluation & Improvement of HEMO Routing for Green Smart-City Transport
by Amrita Prakash & Md. Amir Khusru Akhtar
2024, Volume 2
- 1-.71 Playful exercise focused on microeconomics, applying gamification: “Rompeconomía”
by Nathalia Carolina Gómez Sanguino & Silvia Alejandra Rivera Salamanca & Martha Liliana Torres Barreto - 1-.72 Gamified recreational exercise focused on Markov Chains
by Margarita Castellanos Flórez & Paula Andrea Duarte Amado & Luisa Fernanda Moreno Galvis - 1-.73 Gamified exercise focused on marketing principles and marketing mix: Marketing Game
by Margarita María Castellanos Flórez & Danna Valentina Aparicio Muñoz & Ana Carolina Martínez Sicachá & Martha Liliana Torres-Barreto - 1-.74 Gamified Exercise for the Appropriation of Concepts in Occupational Health and Safety
by Juan Camilo González García & Paula Andrea León Cárdenas & Margarita María Castellanos Flórez & Martha Liliana Torres-Barreto - 1-.75 Design and implementation of a Game-Based Activity to promote Learning of Prompt Engineering
by Carlos Felipe Ardila Otero & Cristian Lozano Pineda & Juan Camilo González García & Andrhey Daniel Rincón Jerez & Martha L. Torres-Barreto - 1-16 Body image in adolescents and the impact of social networks in Argentina
by Lorrayne Kathleen Silva de Paula & Maria Romina Leardi - 1-18 Neurodevelopment and stimuli: keys to a healthy childhood
by Sofía Veneziano & Patricia Salguero - 1-20 Effects of early screen use on child neurodevelopment in Argentina and Latin America
by Sofía Veneziano & Patricia Salguero - 1-22 Bodies on screen: the impact of social networks on body image and mental health
by Lorrayne Kathleen Silva de Paula & Maria Romina Leardi - 1-24 Impact of prolonged screen use on the visual health of young adults
by Valentin Blasioli & Mariela Baleiron - 1-25 Influence of virtual reality and augmented reality on mental health
by Felipe Machuca-Contreras & Carlos Oscar Lepez & Carlos Canova-Barrios - 1-26 Gamification and motivation: an analysis of its impact on corporate learning
by Verenice Sánchez Castillo & Carlos Alberto Gómez Cano - 1-29 Scholarly Output on Computer Networks and Communication: A Ten-Year Bibliometric Analysis in Scopus (2013-2022)
by Carlos Alberto Gómez Cano & Verenice Sánchez Castillo - 1-31 Gamification in personal health management: a focus on mobile apps
by Jhossmar Cristians Auza-Santiváñez & José Alejandro Carías Díaz & Oscar Angel Vedia Cruz & Sara Milca Robles-Nina & Carlos Sánchez Escalante & Blas Apaza Huanca - 1-32 Creative economy and communication. Characterization in a line of research
by Maribel Garcia Rojas & Nelson Giovanni Agudelo - 1-33 Applications of augmented reality technology in design process
by Cynthia Michel Olguín-Martínez & Rene Isaac Bracho Rivera & Rita Liss Ramos Perez & Juan Richar Villacorta Guzmán & Rafael Romero-Carazas & Nancy Rosillo Suárez & Aaron Samuel Bracho Mosquera & José Gregorio Mora-Barajas & Amarelys Román-Mireles & Aida Maygualida Rodríguez-Álvarez & César Carbache Mora & Elizabeth del Carmen Ormaza Esmeraldas & Bertha Silvana Vera Barrios & Mario Pedro Rodríguez Vásquez & Rogelio Buelna-Sánchez & María Teresa De Jesús De La Paz Rosales & Daniel Omar Nieves-Lizárraga & Denisse Viridiana Velarde-Osuna & Milagros Andrea Bracho Rivera - 1-34 Applications of augmented reality in museums, impact on cultural heritage
by Aaron Samuel Bracho Mosquera - 1-35 Epilepsy Web, a tool for learning content related to epilepsy in pediatrics
by Fidel Jesús Moreno Cubela & Niurka María Escalona Zaldivar & Yordanis R. Figueredo Torres & Katherine de la Caridad Garrido Benítez & Arnaldo Marzo Torres & Nabia Isabel Vegas Torres - 1-36 Students’ Attitudes and Experiences with ChatGPT as a Reference Service Tool in a Nigerian University: A Comprehensive Analysis of User Perceptions
by Bolaji David Oladokun & Kudu Dogara & Muhammed Yusuf - 1-37 Real-time number plate detection using AI and ML
by Patakamudi Swathi & Dara Sai Tejaswi & Mohammad Amanulla Khan & Miriyala Saishree & Venu Babu Rachapudi & Dinesh Kumar Anguraj - 1-38 A research on a music recommendation system based on facial expressions through deep learning mechanisms
by Patakamudi Swathi & Dara Sai Tejaswi & Mohammad Amanulla Khan & Miriyala Saishree & Venu Babu Rachapudi & Dinesh Kumar Anguraj - 1-39 Guidelines for writing software building reports
by Annier Jesús Fajardo Quesada & René Herrero Pacheco - 1-40 A Brief communication on Virtual Reality (VR) in Hospitality Industry & Global Travel and Tourism
by M. Srividya Iyengar & R. Venkatesh - 1-42 Social lack of communication and technological development
by Veloz Montano María de las Nieves - 1-43 MeDHiME Methodology: potentiation of ova designs for learning
by Américo Sirvente & Edgar Carmona Suarez & Iris Jiménez Pitre - 1-44 Notes on gamification and education
by Rubén González Vallejo - 1-45 Using Minecraft as a pedagogical tool to enhance mathematical logic and critical thinking in students of the Remedios Solano school in Barrancas-La Guajira
by Omilcia María Medina Corzo & Esther Socorro Zarate & Rosiris María Vergara Chinchia - 1-46 Digital intervention for active aging: design of a web application for older adults
by Rubén Baena-Navarro & Mario Macea-Anaya & Ober Primera-Correa & Juan Pérez-Díaz
2023, Volume 1
- 1-4 Benefits of the use of telemedicine in patients with obesity: A systematic review
by Vivian Rodrigues Neves & Lorena Djament - 1-6 Blockchain in the health sector: a systematic literature review of success cases
by Denis Gonzalez-Argote & Javier Gonzalez-Argote & Felipe Machuca-Contreras - 1-7 Prompt lawyer: a challenge in the face of the integration of artificial intelligence and law
by Rafael Romero-Carazas - 1-8 Augmented reality for surgical skills training, update on the topic
by Carlos Jesús Canova Barrios & Mariana Pilar Hereñú & Sabrina Macarena Francisco - 1-9 Practice in simulators as a means of acquiring skills
by Martin Ezequiel Randazzo & Eduardo Teragni - 1-10 Augmented reality and environmental education: strategy for greater awareness
by William Castillo-Gonzalez & Carlos Oscar Lepez & Mabel Cecilia Bonardi - 1-11 Bibliometric Analysis of the Worldwide Scholarly Output on Artificial Intelligence in Scopus
by Jhossmar Cristians Auza-Santiváñez & José Alejandro Carías Díaz & Oscar Angel Vedia Cruz & Sara Milca Robles-Nina & Carlos Sánchez Escalante & Blas Apaza Huanca - 1-15 Augmented reality in surgery: improving precision and reducing risk
by Jose Ignacio Robaina Castillo - 1-16 Gamification for well-being: applications for health and fitness
by Telmo Raul Aveiro-Róbalo & Vanessa Pérez-Del-Vallín - 1-27 Augmented reality as an accessory technology in surgery
by José Alejandro Rodríguez-Pérez - 1-28 Systematic review on Augmented Reality in health education
by Carlos Alberto Gómez Cano & Verenice Sánchez Castillo