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Coordination and self-organization in minority games: experimental evidence

Author

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  • Giulio Bottazzi

  • Giovanna Devetag

Abstract

This work presents experimental results on a coordination game in which agents must repeatedly choose between two sides, and a positive fixed payoff is assigned only to agents who pick the minoritarian side. The game presents a variety of asymmetric pure strategy equilibria, and a unique symmetric mixed-strategy equilibrium in which agents randomize between the two sides at every stage. The game reflects some essential features of those economic situations in which positive rewards are assigned to individuals who behave in opposition to the modal behavior in a population. We conduct laboratory experiments in which stationary groups of five players play the game for 100 periods, and manipulate two treatment variables: the amount of "memory" M that players have regarding the game history (i.e., the length of the string of past outcomes that players can see on the screen while choosing), and the amount of information about other players' past choices: in the aggregate information treatment, players only know which side was the minority side at each period, while in the full information treatment players have information regarding the entire distribution of choices in the group at each round. We first analyze aggregate results in terms of both "allocative" and "informational" efficiency. We then analyze individual behavior in the game as compared to the theoretical benchmark provided by the mixed strategy equilibrium solution. Our results show that, first, both allocative and informational efficiency are higher on average than the benchmark value corresponding to the mixed strategy equilibrium in all treatments, suggesting that a quite remarkable degree of coordination is achieved; second, providing players with full information about other players' choice distribution does not appear to improve efficiency significantly. At the individual level, a substantial portion of subjects exhibit `inertial' behavior, i.e., the tendency to replicate t
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Suggested Citation

  • Giulio Bottazzi & Giovanna Devetag, 2002. "Coordination and self-organization in minority games: experimental evidence," CEEL Working Papers 0215, Cognitive and Experimental Economics Laboratory, Department of Economics, University of Trento, Italia.
  • Handle: RePEc:trn:utwpce:0215
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    Cited by:

    1. Kets, W., 2007. "The Minority Game : An Economics Perspective," Other publications TiSEM 65d52a6a-b27d-45a9-93a7-e, Tilburg University, School of Economics and Management.
    2. Renault, Jérôme & Scarlatti, Sergio & Scarsini, Marco, 2008. "Discounted and finitely repeated minority games with public signals," Mathematical Social Sciences, Elsevier, vol. 56(1), pages 44-74, July.
    3. Dirk Helbing & Martin Schönhof & Hans-Ulrich Stark & Janusz A. Hołyst, 2005. "How Individuals Learn To Take Turns: Emergence Of Alternating Cooperation In A Congestion Game And The Prisoner'S Dilemma," Advances in Complex Systems (ACS), World Scientific Publishing Co. Pte. Ltd., vol. 8(01), pages 87-116.
    4. Paolo Laureti & Peter Ruch & Joseph Wakeling & Yi-Cheng Zhang, 2004. "The Interactive Minority Game: a Web based investigation of human market interactions," Experimental 0402004, University Library of Munich, Germany.
    5. Laureti, Paolo & Ruch, Peter & Wakeling, Joseph & Zhang, Yi-Cheng, 2004. "The Interactive Minority Game: a Web-based investigation of human market interactions," Physica A: Statistical Mechanics and its Applications, Elsevier, vol. 331(3), pages 651-659.

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