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Bayani Chronicles: A 3D Mobile Game on the Lives and Legacies of Philippine national Heroes

Author

Listed:
  • Ronald, Fernandez
  • Mico Gabriel, Alfaro
  • Lendon Jay, Calvo
  • Leonora Alexandra, Seasol
  • Arwen Elijah, Zape

Abstract

In the digital age, traditional approaches to history education often fail to sustain student engagement and foster knowledge retention. This study presents Bayani Chronicles: A 3D Mobile Game on the Lives and Legacies of Philippine National Heroes, a capstone project designed to merge cultural learning with interactive digital entertainment. Developed using the Unity game engine, the project transforms Philippine history lessons into immersive experiences through quest-based storytelling, open-world exploration, and interactive mini-games. Guided by game-based learning theories and the Agile development model, the study employed developmental and experimental approaches. Data were collected from three respondent groups: students and teachers from Jose Abad Santos High School – Manila, and representatives of the National Historical Commission of the Philippines (NHCP). Evaluation using the ISO/IEC 25010 quality framework showed that the game achieved an overall “Above Average” rating across eight quality criteria, with particularly strong scores in usability, functional suitability, and educational value. Students emphasized the game’s ability to sustain interest and improve comprehension, teachers recognized its promise as a supplemental teaching tool, and NHCP representatives affirmed its historical accuracy and cultural relevance. These findings suggest that 3D mobile games can serve as innovative platforms for education, fostering both meaningful learning outcomes and renewed appreciation of national heritage.

Suggested Citation

  • Ronald, Fernandez & Mico Gabriel, Alfaro & Lendon Jay, Calvo & Leonora Alexandra, Seasol & Arwen Elijah, Zape, 2025. "Bayani Chronicles: A 3D Mobile Game on the Lives and Legacies of Philippine national Heroes," MPRA Paper 127031, University Library of Munich, Germany, revised 04 Oct 2025.
  • Handle: RePEc:pra:mprapa:127031
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    JEL classification:

    • C88 - Mathematical and Quantitative Methods - - Data Collection and Data Estimation Methodology; Computer Programs - - - Other Computer Software
    • I21 - Health, Education, and Welfare - - Education - - - Analysis of Education
    • L86 - Industrial Organization - - Industry Studies: Services - - - Information and Internet Services; Computer Software
    • N35 - Economic History - - Labor and Consumers, Demography, Education, Health, Welfare, Income, Wealth, Religion, and Philanthropy - - - Asia including Middle East
    • O33 - Economic Development, Innovation, Technological Change, and Growth - - Innovation; Research and Development; Technological Change; Intellectual Property Rights - - - Technological Change: Choices and Consequences; Diffusion Processes

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