Non-Cooperative Games with Many Players
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Other versions of this item:
- Khan, M. Ali & Sun, Yeneng, 2002. "Non-cooperative games with many players," Handbook of Game Theory with Economic Applications,in: R.J. Aumann & S. Hart (ed.), Handbook of Game Theory with Economic Applications, edition 1, volume 3, chapter 46, pages 1761-1808 Elsevier.
- Khan, A. & Sun, Y., 2000. "Non-Cooperative Games with Many Players," Papiers d'Economie MathÃ©matique et Applications 2000.80, UniversitÃ© PanthÃ©on-Sorbonne (Paris 1).
- M Ali Khan & Yeneng Sun, 2002. "Non-Cooperative Games with Many Players," Economics Working Paper Archive 482, The Johns Hopkins University,Department of Economics.
References listed on IDEAS
- Carroll, Christopher D & Fuhrer, Jeffrey C & Wilcox, David W, 1994.
"Does Consumer Sentiment Forecast Household Spending? If So, Why?,"
American Economic Review,
American Economic Association, vol. 84(5), pages 1397-1408, December.
- Christopher D. Carroll & Jeffrey C. Fuhrer & David W. Wilcox, 1991. "Does consumer sentiment affect household spending? If so why?," Finance and Economics Discussion Series 168, Board of Governors of the Federal Reserve System (U.S.).
- Christopher D. Carroll & Jeffery C. Fuhrer & David W. Wilcox, 1994. "RATS code for Does Consumer Sentiment Forecast Household Spending? If So, Why?," QM&RBC Codes 49, Quantitative Macroeconomics & Real Business Cycles.
- Deaton, Angus, 1991. "Saving and Liquidity Constraints," Econometrica, Econometric Society, vol. 59(5), pages 1221-1248, September.
More about this item
- C72 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory - - - Noncooperative Games
- C79 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory - - - Other
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