IDEAS home Printed from https://ideas.repec.org/h/spr/sprchp/978-3-540-93777-7_18.html
   My bibliography  Save this book chapter

Division of labor and division of knowledge: A case study of innovation in the video game industry

In: Schumpeterian Perspectives on Innovation, Competition and Growth

Author

Listed:
  • Patrick Llerena

    (BETA – Research Unit n°7522 of the CNRS, University of Strasbourg)

  • Thierry Burger-Helmchen

    (BETA – Research Unit n°7522 of the CNRS, University of Strasbourg)

  • Patrick Cohendet

    (BETA – Research Unit n°7522 of the CNRS, University of Strasbourg
    HEC Montreal)

Abstract

In this work, we present an illustrative case study of the changing nature of governance structure in a small innovative firm. We show that the governance structure co-evolves with the division of knowledge and the division of labor. The presentation is organized as follows: first we define the distinction between division of knowledge and division of labor and highlight some specificities of the knowledge worker. Then, a case study of an innovative SME in the market for video games for mobile phones is presented. This case study allows us to characterize four different governance phases observed over a four year time span. We then link these four governance phases with the evolution of the relation between the firm and different types of communities (communities of practice in which programmers from other firms participate, user communities ...). We show that the evolution of the governance structure has commonalities with the evolution of the relations with the communities and that those relations influence the division of knowledge and division of labor. This analysis provides basic guidance to elaborate an integrated framework to understand the matching between the division of labor/division of knowledge and the modes and mechanism of community governance in a creative industry.

Suggested Citation

  • Patrick Llerena & Thierry Burger-Helmchen & Patrick Cohendet, 2009. "Division of labor and division of knowledge: A case study of innovation in the video game industry," Springer Books, in: Uwe Cantner & Jean-Luc Gaffard & Lionel Nesta (ed.), Schumpeterian Perspectives on Innovation, Competition and Growth, pages 315-333, Springer.
  • Handle: RePEc:spr:sprchp:978-3-540-93777-7_18
    DOI: 10.1007/978-3-540-93777-7_18
    as

    Download full text from publisher

    To our knowledge, this item is not available for download. To find whether it is available, there are three options:
    1. Check below whether another version of this item is available online.
    2. Check on the provider's web page whether it is in fact available.
    3. Perform a search for a similarly titled item that would be available.

    Other versions of this item:

    Citations

    Citations are extracted by the CitEc Project, subscribe to its RSS feed for this item.
    as


    Cited by:

    1. Hongxia Zhang & Zixuan Sun & Ehsan Elahi & Yuge Zhang, 2021. "Internet Development, Level of Industrial Synergy, and Urban Innovation," Sustainability, MDPI, vol. 13(22), pages 1-12, November.

    More about this item

    Keywords

    Division of labor; Division of knowledge; Communities; Governance; Video game;
    All these keywords.

    JEL classification:

    • M13 - Business Administration and Business Economics; Marketing; Accounting; Personnel Economics - - Business Administration - - - New Firms; Startups
    • L29 - Industrial Organization - - Firm Objectives, Organization, and Behavior - - - Other
    • D80 - Microeconomics - - Information, Knowledge, and Uncertainty - - - General
    • B25 - Schools of Economic Thought and Methodology - - History of Economic Thought since 1925 - - - Historical; Institutional; Evolutionary; Austrian; Stockholm School
    • G34 - Financial Economics - - Corporate Finance and Governance - - - Mergers; Acquisitions; Restructuring; Corporate Governance

    Statistics

    Access and download statistics

    Corrections

    All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:spr:sprchp:978-3-540-93777-7_18. See general information about how to correct material in RePEc.

    If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.

    We have no bibliographic references for this item. You can help adding them by using this form .

    If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.

    For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: Sonal Shukla or Springer Nature Abstracting and Indexing (email available below). General contact details of provider: http://www.springer.com .

    Please note that corrections may take a couple of weeks to filter through the various RePEc services.

    IDEAS is a RePEc service. RePEc uses bibliographic data supplied by the respective publishers.