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Virtual Worlds Supporting Collaborative Creativity

In: Handbook on 3D3C Platforms

Author

Listed:
  • Pekka Alahuhta

    (Aalto University School of Science)

  • Anu Sivunen

    (Aalto University School of Science)

  • Teemu Surakka

    (Aalto University School of Science)

Abstract

In this chapter, we discuss virtual worlds’ potential to act as a platform for team-level creative collaboration. The proliferation of geographically distributed teams striving towards innovative results calls for technologies that nourish team creativity. 3D3C worlds represent such emergent tools. Using our previous studies as a foundation, we outline seven virtual world affordances that foster team creativity. (1) The use of 3D avatars allow team members to express themselves and their insights to others. The perceived feeling of (2) co-presence and (3) immersion engage users in collaborative activities. These activities can occur in a context of (4) simulated reality, which can be modified to change (5) the users’ frame of reference. Finally, (6) multimodal communication channels and (7) rich visual information enhance users’ abilities to creatively collaborate. The essence of affordances is discussed in a reflection on a case study experiment. We also present avenues for further research efforts and insights for practitioners engaged in virtual world collaboration. An earlier version of this chapter has been published as a literature review in Journal of Virtual Worlds Research [Alahuhta et al. (Journal of Virtual Worlds Research 7(3), 2014)].

Suggested Citation

  • Pekka Alahuhta & Anu Sivunen & Teemu Surakka, 2016. "Virtual Worlds Supporting Collaborative Creativity," Progress in IS, in: Yesha Sivan (ed.), Handbook on 3D3C Platforms, pages 103-121, Springer.
  • Handle: RePEc:spr:prochp:978-3-319-22041-3_4
    DOI: 10.1007/978-3-319-22041-3_4
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    Cited by:

    1. Bo Zhang & Lizbeth Goodman & Xiaoqing Gu, 2022. "Novel 3D Contextual Interactive Games on a Gamified Virtual Environment Support Cultural Learning Through Collaboration Among Intercultural Students," SAGE Open, , vol. 12(2), pages 21582440221, May.
    2. Zhou, Michael & Leenders, Mark A.A.M. & Cong, Ling Mei, 2018. "Ownership in the virtual world and the implications for long-term user innovation success," Technovation, Elsevier, vol. 78(C), pages 56-65.

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