IDEAS home Printed from https://ideas.repec.org/a/taf/conmgt/v21y2003i6p565-572.html
   My bibliography  Save this article

Innovation and users: virtual reality in the construction sector

Author

Listed:
  • Jennifer Whyte

Abstract

Firms in the construction sector act as users of technologies produced outside the sector. This paper considers their role as users and explores their contribution to the 're-innovation' of an emerging information technology - virtual reality. An empirical study of virtual reality use within the construction sector has been conducted using the multiple case study method. Data was collected within 11 lead-user organizations (and four suppliers) and emerging patterns of use are explored. An analytic framework is developed to investigate how two aspects of project-based construction processes - project size and extent of design reuse - affect the technological requirements of users. Divergent requirements are found for the use of virtual reality on different types of projects and, through supplier interaction, these may lead to different families of solutions.

Suggested Citation

  • Jennifer Whyte, 2003. "Innovation and users: virtual reality in the construction sector," Construction Management and Economics, Taylor & Francis Journals, vol. 21(6), pages 565-572.
  • Handle: RePEc:taf:conmgt:v:21:y:2003:i:6:p:565-572
    DOI: 10.1080/0144619032000113690
    as

    Download full text from publisher

    File URL: http://www.tandfonline.com/doi/abs/10.1080/0144619032000113690
    Download Restriction: Access to full text is restricted to subscribers.

    File URL: https://libkey.io/10.1080/0144619032000113690?utm_source=ideas
    LibKey link: if access is restricted and if your library uses this service, LibKey will redirect you to where you can use your library subscription to access this item
    ---><---

    As the access to this document is restricted, you may want to search for a different version of it.

    Citations

    Citations are extracted by the CitEc Project, subscribe to its RSS feed for this item.
    as


    Cited by:

    1. Xi, Nannan & Hamari, Juho, 2021. "Shopping in virtual reality: A literature review and future agenda," Journal of Business Research, Elsevier, vol. 134(C), pages 37-58.
    2. Colin Chi-Jyun Cheng & Eric C. Shiu, 2008. "Preconditions for Product Re-innovation in Taiwan: Evidence from High-Technology Firms," Asia Pacific Business Review, Taylor & Francis Journals, vol. 14(2), pages 191-211, April.

    Corrections

    All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:taf:conmgt:v:21:y:2003:i:6:p:565-572. See general information about how to correct material in RePEc.

    If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.

    We have no bibliographic references for this item. You can help adding them by using this form .

    If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.

    For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: Chris Longhurst (email available below). General contact details of provider: http://www.tandfonline.com/RCME20 .

    Please note that corrections may take a couple of weeks to filter through the various RePEc services.

    IDEAS is a RePEc service. RePEc uses bibliographic data supplied by the respective publishers.