IDEAS home Printed from https://ideas.repec.org/a/sae/simgam/v51y2020i5p583-585.html
   My bibliography  Save this article

Roles, Plays, and the Roles We Play While Playing Games

Author

Listed:
  • J. Tuomas Harviainen

Abstract

No abstract is available for this item.

Suggested Citation

  • J. Tuomas Harviainen, 2020. "Roles, Plays, and the Roles We Play While Playing Games," Simulation & Gaming, , vol. 51(5), pages 583-585, October.
  • Handle: RePEc:sae:simgam:v:51:y:2020:i:5:p:583-585
    DOI: 10.1177/1046878120947201
    as

    Download full text from publisher

    File URL: https://journals.sagepub.com/doi/10.1177/1046878120947201
    Download Restriction: no

    File URL: https://libkey.io/10.1177/1046878120947201?utm_source=ideas
    LibKey link: if access is restricted and if your library uses this service, LibKey will redirect you to where you can use your library subscription to access this item
    ---><---

    References listed on IDEAS

    as
    1. Karlie A. Krause & Chelsie Smyth & Kate L. Jansen, 2020. "Exploring the Effects of Violent Video Games on Healthcare Trainees," Simulation & Gaming, , vol. 51(5), pages 653-665, October.
    2. Paola Andrea Ortiz-Rendón & Luz Alexandra Montoya-Restrepo & Jose-Luis Munuera-Alemán, 2020. "A Study of Cognitive Results in Marketing and Finance Students," Simulation & Gaming, , vol. 51(5), pages 666-684, October.
    3. Merijke Coenraad & Anthony Pellicone & Diane Jass Ketelhut & Michel Cukier & Jan Plane & David Weintrop, 2020. "Experiencing Cybersecurity One Game at a Time: A Systematic Review of Cybersecurity Digital Games," Simulation & Gaming, , vol. 51(5), pages 586-611, October.
    4. John Curry, 2020. "Professional Wargaming: A Flawed but Useful Tool," Simulation & Gaming, , vol. 51(5), pages 612-631, October.
    5. Liu Yi & Qiqi Zhou & Tan Xiao & Ge Qing & Igor Mayer, 2020. "Conscientiousness in Game-Based Learning," Simulation & Gaming, , vol. 51(5), pages 712-734, October.
    6. Alexandra Sierra Rativa & Marie Postma & Menno Van Zaanen, 2020. "The Influence of Game Character Appearance on Empathy and Immersion: Virtual Non-Robotic Versus Robotic Animals," Simulation & Gaming, , vol. 51(5), pages 685-711, October.
    Full references (including those not matched with items on IDEAS)

    Most related items

    These are the items that most often cite the same works as this one and are cited by the same works as this one.
    1. Borka Jerman Blažič & Andrej Jerman Blažič, 2022. "Cybersecurity Skills among European High-School Students: A New Approach in the Design of Sustainable Educational Development in Cybersecurity," Sustainability, MDPI, vol. 14(8), pages 1-23, April.

    More about this item

    Statistics

    Access and download statistics

    Corrections

    All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:sae:simgam:v:51:y:2020:i:5:p:583-585. See general information about how to correct material in RePEc.

    If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.

    If CitEc recognized a bibliographic reference but did not link an item in RePEc to it, you can help with this form .

    If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.

    For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: SAGE Publications (email available below). General contact details of provider: .

    Please note that corrections may take a couple of weeks to filter through the various RePEc services.

    IDEAS is a RePEc service. RePEc uses bibliographic data supplied by the respective publishers.