IDEAS home Printed from https://ideas.repec.org/a/sae/simgam/v51y2020i5p653-665.html
   My bibliography  Save this article

Exploring the Effects of Violent Video Games on Healthcare Trainees

Author

Listed:
  • Karlie A. Krause
  • Chelsie Smyth
  • Kate L. Jansen

Abstract

Background. The prevalence of video game play has continued to increase. Previous literature has suggested negative emotional consequences related to violent video game play, such as an increase in aggression and decrease in empathy . Healthcare providers require high levels of empathy to effectively work with patients. The purpose of this study was to explore the effects of video games on empathy on a sample of graduate-level healthcare trainees . Methods. A sample of 81 students on a healthcare campus completed a 30-item survey assessing video game habits and empathy levels. Participants were then placed into two groups ( violent and non-violent) based on the amount of video game violence they are exposed to. Results. The results revealed no differences between healthcare trainees on overall empathy. A follow-up analysis examining individual subscales that comprise the overall empathy score, indicated the violent video game players had lower scores on the Personal Distress scale. Conclusion. Findings suggest that healthcare trainees who play violent video games do not experience decreased Empathic Concern or Perspective Taking , compared to individuals who do not play violent games. However, healthcare trainees who play violent video games indicated lower levels of Personal Distress . Given the intensity in healthcare settings, findings suggest violent video game play may be adaptive to healthcare trainees, as lower personal distress can lead to better decision-making and potentially prevent burnout . Further research is necessary to determine the role of video game play in healthcare professionals.

Suggested Citation

  • Karlie A. Krause & Chelsie Smyth & Kate L. Jansen, 2020. "Exploring the Effects of Violent Video Games on Healthcare Trainees," Simulation & Gaming, , vol. 51(5), pages 653-665, October.
  • Handle: RePEc:sae:simgam:v:51:y:2020:i:5:p:653-665
    DOI: 10.1177/1046878120932298
    as

    Download full text from publisher

    File URL: https://journals.sagepub.com/doi/10.1177/1046878120932298
    Download Restriction: no

    File URL: https://libkey.io/10.1177/1046878120932298?utm_source=ideas
    LibKey link: if access is restricted and if your library uses this service, LibKey will redirect you to where you can use your library subscription to access this item
    ---><---

    Citations

    Citations are extracted by the CitEc Project, subscribe to its RSS feed for this item.
    as


    Cited by:

    1. J. Tuomas Harviainen, 2020. "Roles, Plays, and the Roles We Play While Playing Games," Simulation & Gaming, , vol. 51(5), pages 583-585, October.

    Corrections

    All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:sae:simgam:v:51:y:2020:i:5:p:653-665. See general information about how to correct material in RePEc.

    If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.

    We have no bibliographic references for this item. You can help adding them by using this form .

    If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.

    For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: SAGE Publications (email available below). General contact details of provider: .

    Please note that corrections may take a couple of weeks to filter through the various RePEc services.

    IDEAS is a RePEc service. RePEc uses bibliographic data supplied by the respective publishers.