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Digital Humanities and Game Ethics: Investigating the Impact of Representation in Gaming

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  • Edhaya Chandran E
  • Gnana Sanga Mithra S

Abstract

“Digital humanities†is about the usage of computer-assisted tools to preserve knowledge and disseminate them through technological resources. An extension of these techniques can be seen in today’s hyper realistic games with high-concept storytelling. These games immerse the players in a world that enables them to experience a different reality and often ask them to make choices that have real-life social impact. They have empowered artists to create worlds that could become a testing ground for philosophical theories. This paper concentrates on the impact of gaming on real-world ethical and political questions. This paper primarily focuses on the impact of The Last of Us Part II- an action-adventure game developed by Naughty dog- on the discussion of the inclusion of LGBTQ+ characters on already existing IP (Intellectual Property). The response that the game received among the players can be used to understand the general perspective of these elite communities on LGBTQ+ issues. This paper also includes the positive impact of such inclusion and argues that the diversification of characters in already existing IP substantially contributes to inclusivity and equality.

Suggested Citation

  • Edhaya Chandran E & Gnana Sanga Mithra S, 2023. "Digital Humanities and Game Ethics: Investigating the Impact of Representation in Gaming," Studies in Media and Communication, Redfame publishing, vol. 11(7), pages 159-165, December.
  • Handle: RePEc:rfa:smcjnl:v:11:y:2023:i:7:p:159-165
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    JEL classification:

    • R00 - Urban, Rural, Regional, Real Estate, and Transportation Economics - - General - - - General
    • Z0 - Other Special Topics - - General

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