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Development of an Issue-Situation-Based Board Game: A Systemic Learning Environment for Water Resource Adaptation Education

Author

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  • Ping-Han Cheng

    (Graduate Institute of Science Education, National Taiwan Normal University, Taipei 116, Taiwan)

  • Ting-Kuang Yeh

    (Department of Earth Science, National Taiwan Normal University, Taipei 116, Taiwan
    Institute of Marine Environmental Science and Technology, National Taiwan Normal University, Taipei 116, Taiwan)

  • Jen-Che Tsai

    (Graduate Institute of Science Education, National Taiwan Normal University, Taipei 116, Taiwan)

  • Ching-Rong Lin

    (Department of Tourism, Ming Chuan University, Taoyuan 333, Taiwan)

  • Chun-Yen Chang

    (Graduate Institute of Science Education, National Taiwan Normal University, Taipei 116, Taiwan
    Department of Earth Science, National Taiwan Normal University, Taipei 116, Taiwan
    Science Education Center, National Taiwan Normal University, Taipei 116, Taiwan)

Abstract

Climate change has severely affected water resources (WRs) today, highlighting the importance of promoting education on WR adaptation (WRA). The goal of WRA education is to cultivate learners’ cross-oriented system knowledge (COSK), responsibility for WR environment (RWRE), value of public benefits (VPB), and empathy and negotiating thinking (EaNT). This study developed an issue-situation-based board game, namely Water Ark, to enhance participants’ WR knowledge. In this study, participants were divided into four groups with each playing the role of a WR-related organization: the government, agricultural sector, industrial sector and public guild. Scales and interviews were used to assess participants’ performance. The findings revealed that during the game, participants gradually changed from profit-oriented self-interest strategies to altruistic strategies based on social public benefit. Furthermore, after playing Water Ark, participants’ COSK, RWRE, VPB, and EaNT were found to have improved substantially. Thus, Water Ark is believed to be a useful tool for assisting WRA education.

Suggested Citation

  • Ping-Han Cheng & Ting-Kuang Yeh & Jen-Che Tsai & Ching-Rong Lin & Chun-Yen Chang, 2019. "Development of an Issue-Situation-Based Board Game: A Systemic Learning Environment for Water Resource Adaptation Education," Sustainability, MDPI, vol. 11(5), pages 1-17, March.
  • Handle: RePEc:gam:jsusta:v:11:y:2019:i:5:p:1341-:d:210769
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    References listed on IDEAS

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    1. Yi-Te Chiang & Wei-Ta Fang & Ulas Kaplan & Eric Ng, 2019. "Locus of Control: The Mediation Effect between Emotional Stability and Pro-Environmental Behavior," Sustainability, MDPI, vol. 11(3), pages 1-14, February.
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    Cited by:

    1. María Elena Orduña Alegría & Niels Schütze & Samuel C. Zipper, 2020. "A Serious Board Game to Analyze Socio-Ecological Dynamics towards Collaboration in Agriculture," Sustainability, MDPI, vol. 12(13), pages 1-19, June.
    2. Jen-Che Tsai & Shiang-Yao Liu & Chun-Yen Chang & Shih-Yeh Chen, 2021. "Using a Board Game to Teach about Sustainable Development," Sustainability, MDPI, vol. 13(9), pages 1-19, April.
    3. Teen-Hang Meen & Charles Tijus & Jui-Che Tu, 2019. "Selected Papers from the Eurasian Conference on Educational Innovation 2019," Sustainability, MDPI, vol. 11(23), pages 1-12, December.
    4. Rebecca Yvonne Bayeck, 2020. "Examining Board Gameplay and Learning: A Multidisciplinary Review of Recent Research," Simulation & Gaming, , vol. 51(4), pages 411-431, August.
    5. Kristoffer S. Fjællingsdal & Christian A. Klöckner, 2020. "Green Across the Board: Board Games as Tools for Dialogue and Simplified Environmental Communication," Simulation & Gaming, , vol. 51(5), pages 632-652, October.
    6. Ping-Han Cheng & Ting-Kuang Yeh & Yen-Kai Chao & Jing Lin & Chun-Yen Chang, 2020. "Design Ideas for an Issue-Situation-Based Board Game Involving Multirole Scenarios," Sustainability, MDPI, vol. 12(5), pages 1-20, March.

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