Author
Listed:
- Mitch Andaya
(Information and Communications Technology Academy (iACADEMY), Philippines)
- Jay R. San Pedro
(Information and Communications Technology Academy (iACADEMY), Philippines)
- Carl Louie So
(Information and Communications Technology Academy (iACADEMY), Philippines)
- Bennett Tanyag
(Information and Communications Technology Academy (iACADEMY), Philippines)
Abstract
This descriptive study traced the employability of graduates in the course program of Bachelor of Science in Computer Science, Bachelor of Science in Information and Technology, and Bachelor of Science in Game Development from a Philippine Private Higher Education Institution in this age of disruption caused by the COVID-19 pandemic. Furthermore, the study assesses the relevance of the imparted competencies and skills in the respondents’ jobs. Appropriate protocols were observed during data collection. Purposive and snowball sampling techniques were used to identify and reach graduates from 2016 to 2020. Hence, results show that most of the respondents were male, single, and residents of the National Capital Region, Philippines. In addition, the respondents were able to secure employment from local and international competitive companies within less than three months after their graduation. Thus, the acquired competencies and skills are very relevant to their job. On the one hand, the findings of this study can be used as a basis for the institution and other HEIs to innovate the educational programs, practices, and services relevant to computing courses following guidelines and standards set by the Philippine Commission on Higher Education.
Suggested Citation
Mitch Andaya & Jay R. San Pedro & Carl Louie So & Bennett Tanyag, 2024.
"Employability of Computing Students in the Age of Disruption: A Graduate Tracer Study,"
European Journal of Education and Pedagogy, European Open Science, vol. 5(1), pages 82-87, January.
Handle:
RePEc:epw:ejedu0:v:5:y:2024:i:1:id:30793
DOI: 10.24018/ejedu.2024.5.1.793
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