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Self-questioning games and ping-pong effect in the BA network

Author

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  • Gao, Kun
  • Wang, Wen-Xu
  • Wang, Bing-Hong

Abstract

In this paper, we study the evolutionary Prisoner's Dilemma Game (PDG) and the Snowdrift Game (SG) with a self-questioning updating mechanism in the Barabási–Albert (BA) network. Although this self-questioning mechanism does not show much advantages in sustaining the cooperative behavior comparing to the existing models, it can produce interesting non-monotonic phenomena in numerical simulations. Furthermore, this new model has avoided the system from being enmeshed in a globally defective trap, which is a shortcoming of the existing models based on the learning mechanisms. It is found that in certain cases, the so called “Cooperative Ping-pong Effect” occurs in both the two games and plays an important role in the behaviors of the whole system. This new model shows non-trivial characters comparing to the previous work and is worthy of further studies.

Suggested Citation

  • Gao, Kun & Wang, Wen-Xu & Wang, Bing-Hong, 2007. "Self-questioning games and ping-pong effect in the BA network," Physica A: Statistical Mechanics and its Applications, Elsevier, vol. 380(C), pages 528-538.
  • Handle: RePEc:eee:phsmap:v:380:y:2007:i:c:p:528-538
    DOI: 10.1016/j.physa.2007.02.086
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    Citations

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    Cited by:

    1. Han, Xu & Zhao, Xiaowei & Xia, Haoxiang, 2022. "Hybrid learning promotes cooperation in the spatial prisoner’s dilemma game," Chaos, Solitons & Fractals, Elsevier, vol. 164(C).
    2. Chang, Hui & Xu, Xiu-Lian & Hu, Chin-Kun & Fu, Chunhua & Feng, Ai-xia & He, Da-Ren, 2014. "A manipulator game model of urban public traffic network," Physica A: Statistical Mechanics and its Applications, Elsevier, vol. 416(C), pages 378-385.
    3. Peng, Yu & Wang, Bing-Hong & Zeng, Qing-Ke & Lu, Qian & Wang, Hong, 2012. "The use of a data envelopment analysis efficient rule to produce a steady and high cooperation frequency in a spatial evolvement game," Physica A: Statistical Mechanics and its Applications, Elsevier, vol. 391(5), pages 2000-2006.
    4. Lu, Kun & Wu, Bin & Li, Ming-chu & Wang, Zhen, 2014. "Other-regarding preference causing ping-pong effect in self-questioning game," Chaos, Solitons & Fractals, Elsevier, vol. 59(C), pages 51-58.

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