The museum pass game and its value
We discuss a subscription game in which service providers (e.g., museums)team up in offering a limited time subscription or access pass allowing unlimited usage of their services. In this game, a natural way to allocate the subscription income among the service providers is by using the Shapley value. We show that, for the particular game considered,the Shapley value takes a very intuitive and computationally simple form.
(This abstract was borrowed from another version of this item.)
If you experience problems downloading a file, check if you have the proper application to view it first. In case of further problems read the IDEAS help page. Note that these files are not on the IDEAS site. Please be patient as the files may be large.
As the access to this document is restricted, you may want to look for a different version under "Related research" (further below) or search for a different version of it.
When requesting a correction, please mention this item's handle: RePEc:eee:gamebe:v:43:y:2003:i:2:p:322-325. See general information about how to correct material in RePEc.
For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: (Zhang, Lei)
If references are entirely missing, you can add them using this form.