A multi-round generalization of the traveling tournament problem and its application to Japanese baseball
In a double round-robin tournament involving n teams, every team plays 2(nÂ -Â 1) games, with one home game and one away game against each of the other nÂ -Â 1 teams. Given a symmetric n by n matrix representing the distances between each pair of home cities, the traveling tournament problem (TTP) seeks to construct an optimal schedule that minimizes the sum total of distances traveled by the n teams as they move from city to city, subject to several natural constraints to ensure balance and fairness. In the TTP, the number of rounds is set at rÂ =Â 2. In this paper, we generalize the TTP to multiple rounds (rÂ =Â 2k, for any kÂ [greater-or-equal, slanted]Â 1) and present an algorithm that converts the problem to finding the shortest path in a directed graph, enabling us to apply Dijkstra's Algorithm to generate the optimal multi-round schedule. We apply our shortest-path algorithm to optimize the league schedules for Nippon Professional Baseball (NPB) in Japan, where two leagues of nÂ =Â 6 teams play 40 sets of three intra-league games over rÂ =Â 8 rounds. Our optimal schedules for the Pacific and Central Leagues achieve a 25% reduction in total traveling distance compared to the 2010 NPB schedule, implying the potential for considerable savings in terms of time, money, and greenhouse gas emissions.
When requesting a correction, please mention this item's handle: RePEc:eee:ejores:v:215:y:2011:i:2:p:481-497. See general information about how to correct material in RePEc.
For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: (Zhang, Lei)
If references are entirely missing, you can add them using this form.