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Game-Based Learning in Improving Student Engagement

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  • Lan Dinh Thi

    (Foreign Languages Department, Trade Union University)

Abstract

With increasing concerns regarding student disengagement in educational environments, game-based learning (GBL) has surfaced as a viable pedagogical strategy to improve learner motivation, engagement, and performance. This study examines the impact of game-based learning (GBL) on student involvement through a combination of quantitative survey data and qualitative responses from open-ended questions. A total of 96 undergraduates engaged in GBL-integrated sessions across various learning environments. The findings demonstrated elevated engagement in emotional, behavioral, and cognitive dimensions, along with enhanced enjoyment, collaborative learning, conceptual comprehension, and learner confidence. Students indicated a secure educational atmosphere that promoted a growth mindset. The results indicate that effectively structured game-based learning activities markedly enhance student engagement and provide tangible advantages for cognitive development and classroom interactions.

Suggested Citation

  • Lan Dinh Thi, 2025. "Game-Based Learning in Improving Student Engagement," International Journal of Research and Innovation in Social Science, International Journal of Research and Innovation in Social Science (IJRISS), vol. 9(5), pages 5116-5123, May.
  • Handle: RePEc:bcp:journl:v:9:y:2025:issue-5:p:5116-5123
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    References listed on IDEAS

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    1. Maxwell Hartt & Hadi Hosseini & Mehrnaz Mostafapour, 2020. "Game On: Exploring the Effectiveness of Game-based Learning," Planning Practice & Research, Taylor & Francis Journals, vol. 35(5), pages 589-604, October.
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